Home
last modified time | relevance | path

Searched refs:fragmentCompiler (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DShaderBinaryTest.cpp68 ShHandle fragmentCompiler = in testSetUp() local
70 compileResult = sh::GetShaderBinary(fragmentCompiler, &source, 1, mCompileOptions, in testSetUp()
288 ShHandle fragmentCompiler = in TEST_P() local
291 sh::GetShaderBinary(fragmentCompiler, &source, 1, mCompileOptions, &fragShaderBlueData); in TEST_P()
350 ShHandle fragmentCompiler = in testSetUp() local
352 compileResult = sh::GetShaderBinary(fragmentCompiler, &source, 1, mCompileOptions, in testSetUp()
581 ShHandle fragmentCompiler = in TEST_P() local
583 compileResult = sh::GetShaderBinary(fragmentCompiler, &kFragmentShader, 1, mCompileOptions, in TEST_P()
/aosp_15_r20/external/angle/samples/shader_translator/
H A Dshader_translator.cpp85 ShHandle fragmentCompiler = 0; in main() local
290 if (fragmentCompiler == 0) in main()
292 fragmentCompiler = in main()
295 compiler = fragmentCompiler; in main()
391 if ((vertexCompiler == 0) && (fragmentCompiler == 0) && (computeCompiler == 0) && in main()
405 if (fragmentCompiler) in main()
407 sh::Destruct(fragmentCompiler); in main()