Searched refs:fragmentCompiler (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | ShaderBinaryTest.cpp | 68 ShHandle fragmentCompiler = in testSetUp() local 70 compileResult = sh::GetShaderBinary(fragmentCompiler, &source, 1, mCompileOptions, in testSetUp() 288 ShHandle fragmentCompiler = in TEST_P() local 291 sh::GetShaderBinary(fragmentCompiler, &source, 1, mCompileOptions, &fragShaderBlueData); in TEST_P() 350 ShHandle fragmentCompiler = in testSetUp() local 352 compileResult = sh::GetShaderBinary(fragmentCompiler, &source, 1, mCompileOptions, in testSetUp() 581 ShHandle fragmentCompiler = in TEST_P() local 583 compileResult = sh::GetShaderBinary(fragmentCompiler, &kFragmentShader, 1, mCompileOptions, in TEST_P()
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/aosp_15_r20/external/angle/samples/shader_translator/ |
H A D | shader_translator.cpp | 85 ShHandle fragmentCompiler = 0; in main() local 290 if (fragmentCompiler == 0) in main() 292 fragmentCompiler = in main() 295 compiler = fragmentCompiler; in main() 391 if ((vertexCompiler == 0) && (fragmentCompiler == 0) && (computeCompiler == 0) && in main() 405 if (fragmentCompiler) in main() 407 sh::Destruct(fragmentCompiler); in main()
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