Searched refs:flattenUniformArrays (Results 1 – 6 of 6) sorted by relevance
217 bool flattenUniformArrays = false,233 shader.setFlattenUniformArrays(flattenUniformArrays);320 bool flattenUniformArrays) in compileLinkIoMap() argument333 shader.setFlattenUniformArrays(flattenUniformArrays); in compileLinkIoMap()567 bool flattenUniformArrays) in loadFileCompileIoMapAndCheck() argument582 flattenUniformArrays); in loadFileCompileIoMapAndCheck()
251 bool flattenUniformArrays = false,275 shader.setFlattenUniformArrays(flattenUniformArrays);361 bool flattenUniformArrays) in compileLinkIoMap() argument374 shader.setFlattenUniformArrays(flattenUniformArrays); in compileLinkIoMap()605 bool flattenUniformArrays) in loadFileCompileIoMapAndCheck() argument620 flattenUniformArrays); in loadFileCompileIoMapAndCheck()
347 flattenUniformArrays(false),714 flattenUniformArrays = flatten; in setFlattenUniformArrays()715 if (flattenUniformArrays) in setFlattenUniformArrays()718 bool getFlattenUniformArrays() const { return flattenUniformArrays; } in getFlattenUniformArrays()1243 bool flattenUniformArrays; variable
474 MERGE_TRUE(flattenUniformArrays); in mergeModes()
339 flattenUniformArrays(false),703 flattenUniformArrays = flatten; in setFlattenUniformArrays()704 if (flattenUniformArrays) in setFlattenUniformArrays()707 bool getFlattenUniformArrays() const { return flattenUniformArrays; } in getFlattenUniformArrays()1225 bool flattenUniformArrays; variable
318 MERGE_TRUE(flattenUniformArrays); in mergeModes()