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Searched refs:fStructBaseAlignment (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/skia/src/gpu/graphite/
H A DUniformManager.h340 fStructBaseAlignment = baseAlignment; in beginStruct()
344 SkASSERT(fStructBaseAlignment >= 1); // Must have started a struct in endStruct()
345 this->alignTo(fStructBaseAlignment); in endStruct()
347 fStructBaseAlignment = 0; in endStruct()
397 int fStructBaseAlignment = 0; variable
540 SkASSERT(fStructBaseAlignment <= 0 || alignment <= fStructBaseAlignment); in append()
H A DUniformManager.cpp75 fStructBaseAlignment = 0; in resetWithNewLayout()
156 if (fStructBaseAlignment > 0) { in checkBeginStruct()
182 if (fStructBaseAlignment <= 0) { in checkEndStruct()
210 if (fStructBaseAlignment <= 0) { in checkExpected()
215 } else if (fStructBaseAlignment > 0) { in checkExpected()