Searched refs:fSamplerObjectCache (Results 1 – 2 of 2) sorted by relevance
470 fSamplerObjectCache = std::make_unique<SamplerObjectCache>(this); in GrGLGpu()512 fSamplerObjectCache.reset(); in ~GrGLGpu()543 if (fSamplerObjectCache) { in disconnect()544 fSamplerObjectCache->release(); in disconnect()550 if (fSamplerObjectCache) { in disconnect()551 fSamplerObjectCache->abandon(); in disconnect()657 if (fSamplerObjectCache) { in onResetContext()658 fSamplerObjectCache->invalidateBindings(); in onResetContext()2883 fSamplerObjectCache->bindSampler(unitIdx, samplerState); in bindTexture()2898 if (fSamplerObjectCache) { in bindTexture()[all …]
857 std::unique_ptr<SamplerObjectCache> fSamplerObjectCache; variable