Searched refs:fProgramCache (Results 1 – 2 of 2) sorted by relevance
437 , fProgramCache(new ProgramCache(dContext->priv().options().fRuntimeProgramCacheSize)) in GrGLGpu()479 if (fProgramCache) { in ~GrGLGpu()480 fProgramCache->reset(); in ~GrGLGpu()547 if (fProgramCache) { in disconnect()548 fProgramCache->abandon(); in disconnect()556 fProgramCache->reset(); in disconnect()557 fProgramCache.reset(); in disconnect()576 return fProgramCache.get(); in pipelineBuilder()580 return fProgramCache; in refPipelineBuilder()2094 sk_sp<GrGLProgram> program = fProgramCache->findOrCreateProgram(this->getContext(), in flushGLState()[all …]
225 return fProgramCache->precompileShader(this->getContext(), key, data); in precompileShader()239 void resetShaderCacheForTesting() const override { fProgramCache->reset(); } in resetShaderCacheForTesting()610 sk_sp<ProgramCache> fProgramCache; variable