Searched refs:fFBFetchSupport (Results 1 – 9 of 9) sorted by relevance
38 writer->appendBool("FB Fetch Support", fFBFetchSupport); in dumpJSON()125 fFBFetchSupport = false; in applyOptionsOverrides()
25 if (shaderCaps->fFBFetchSupport) { in dstColor()
93 bool fFBFetchSupport = false; member
156 if (this->shaderCaps()->fFBFetchSupport) { in getDstReadRequirement()
908 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport; in init()1000 shaderCaps->fFBFetchSupport = true; in initGLSL()1007 shaderCaps->fFBFetchSupport = true; in initGLSL()1014 shaderCaps->fFBFetchSupport = true; in initGLSL()1023 shaderCaps->fFBFetchSupport = true; in initGLSL()4280 shaderCaps->fFBFetchSupport = false; in applyDriverCorrectnessWorkarounds()4318 if (shaderCaps->fFBFetchSupport && ctxInfo.vendor() == GrGLVendor::kQualcomm) { in applyDriverCorrectnessWorkarounds()
158 caps->fFBFetchSupport = true; in FramebufferFetchSupport()
552 shaderCaps->fFBFetchSupport = true;557 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport;
568 shaderCaps->fFBFetchSupport = true; in initShaderCaps()
206 shaderCaps->fFBFetchSupport = true;