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Searched refs:fAddAndTrueToLoopCondition (Results 1 – 5 of 5) sorted by relevance

/aosp_15_r20/external/skia/src/gpu/ganesh/
H A DGrShaderCaps.cpp53 writer->appendBool("Add and true to loops workaround", fAddAndTrueToLoopCondition); in dumpJSON()
104 SkASSERT(!fAddAndTrueToLoopCondition); in applyOptionsOverrides()
/aosp_15_r20/external/skia/src/sksl/
H A DSkSLUtil.h127 bool fAddAndTrueToLoopCondition = false; member
/aosp_15_r20/external/skia/tools/skslc/
H A DMain.cpp90 caps->fAddAndTrueToLoopCondition = true; in AddAndTrueToLoopCondition()
/aosp_15_r20/external/skia/src/sksl/codegen/
H A DSkSLGLSLCodeGenerator.cpp1725 if (fCaps.fAddAndTrueToLoopCondition) { in writeForStatement()
/aosp_15_r20/external/skia/src/gpu/ganesh/gl/
H A DGrGLCaps.cpp4388 shaderCaps->fAddAndTrueToLoopCondition = true; in applyDriverCorrectnessWorkarounds()