Searched refs:extended_dynamic_state3_shading_rate_image_enable (Results 1 – 2 of 2) sorted by relevance
226 pub extended_dynamic_state3_shading_rate_image_enable: bool, field1665 if self.extended_dynamic_state3_shading_rate_image_enable { in check_requirements()1666 if !supported.extended_dynamic_state3_shading_rate_image_enable { in check_requirements()4330 extended_dynamic_state3_shading_rate_image_enable: false, in empty()4706 extended_dynamic_state3_shading_rate_image_enable: true, in all()5120 || (self.extended_dynamic_state3_shading_rate_image_enable in intersects()5121 && other.extended_dynamic_state3_shading_rate_image_enable) in intersects()5601 && (self.extended_dynamic_state3_shading_rate_image_enable in contains()5602 || !other.extended_dynamic_state3_shading_rate_image_enable) in contains()6139 extended_dynamic_state3_shading_rate_image_enable: self in union()[all …]
49647 pub extended_dynamic_state3_shading_rate_image_enable: Bool32, field49685 extended_dynamic_state3_shading_rate_image_enable: Bool32::default(), in default()50002 pub fn extended_dynamic_state3_shading_rate_image_enable( in extended_dynamic_state3_shading_rate_image_enable() method50004 extended_dynamic_state3_shading_rate_image_enable: bool, in extended_dynamic_state3_shading_rate_image_enable()50006 self.inner.extended_dynamic_state3_shading_rate_image_enable = in extended_dynamic_state3_shading_rate_image_enable()50007 extended_dynamic_state3_shading_rate_image_enable.into(); in extended_dynamic_state3_shading_rate_image_enable()