Searched refs:expected_data_source (Results 1 – 2 of 2) sorted by relevance
591 test_1.expected_data_source = m_glExtTokens.GEOMETRY_SHADER; in iterate()603 test_2.expected_data_source = m_glExtTokens.TESS_EVALUATION_SHADER; in iterate()615 test_3.expected_data_source = m_glExtTokens.TESS_CONTROL_SHADER; in iterate()851 if (test.expected_data_source == m_glExtTokens.GEOMETRY_SHADER) in iterate()855 else if (test.expected_data_source == m_glExtTokens.TESS_CONTROL_SHADER) in iterate()859 else if (test.expected_data_source == m_glExtTokens.TESS_EVALUATION_SHADER) in iterate()863 else if (test.expected_data_source == GL_VERTEX_SHADER) in iterate()
71 glw::GLenum expected_data_source; member83 expected_data_source = GL_NONE; in _test_descriptor()