Searched refs:expandGLFloatToInteger (Results 1 – 2 of 2) sorted by relevance
54 GLint64 expandGLFloatToInteger(GLfloat f) in expandGLFloatToInteger() function307 …const GLint expectedGLStateMax = clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_… in verifyFloatExpanded()308 …const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_… in verifyFloatExpanded()334 …const GLint referenceAsGLintMin[] = {clampToGLint(expandGLFloatToInteger(reference0) - FLOAT_EXPAN… in verifyFloat2Expanded()335 … clampToGLint(expandGLFloatToInteger(reference1) - FLOAT_EXPANSION_E)}; in verifyFloat2Expanded()336 …const GLint referenceAsGLintMax[] = {clampToGLint(expandGLFloatToInteger(reference0) + FLOAT_EXPAN… in verifyFloat2Expanded()337 … clampToGLint(expandGLFloatToInteger(reference1) + FLOAT_EXPANSION_E)}; in verifyFloat2Expanded()365 …const GLint referenceAsGLintMin[] = {clampToGLint(expandGLFloatToInteger(reference0) - FLOAT_EXPAN… in verifyFloat4Color()366 … clampToGLint(expandGLFloatToInteger(reference1) - FLOAT_EXPANSION_E), in verifyFloat4Color()367 … clampToGLint(expandGLFloatToInteger(reference2) - FLOAT_EXPANSION_E), in verifyFloat4Color()[all …]
54 GLint64 expandGLFloatToInteger(GLfloat f) in expandGLFloatToInteger() function346 …const GLint expectedGLStateMax = clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_… in verifyFloatExpanded()347 …const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_… in verifyFloatExpanded()373 …const GLint referenceAsGLintMin[] = {clampToGLint(expandGLFloatToInteger(reference0) - FLOAT_EXPAN… in verifyFloat2Expanded()374 … clampToGLint(expandGLFloatToInteger(reference1) - FLOAT_EXPANSION_E)}; in verifyFloat2Expanded()375 …const GLint referenceAsGLintMax[] = {clampToGLint(expandGLFloatToInteger(reference0) + FLOAT_EXPAN… in verifyFloat2Expanded()376 … clampToGLint(expandGLFloatToInteger(reference1) + FLOAT_EXPANSION_E)}; in verifyFloat2Expanded()404 …const GLint referenceAsGLintMin[] = {clampToGLint(expandGLFloatToInteger(reference0) - FLOAT_EXPAN… in verifyFloat4Color()405 … clampToGLint(expandGLFloatToInteger(reference1) - FLOAT_EXPANSION_E), in verifyFloat4Color()406 … clampToGLint(expandGLFloatToInteger(reference2) - FLOAT_EXPANSION_E), in verifyFloat4Color()[all …]