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Searched refs:evalTexture2DProj3 (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp194 static void evalTexture2DProj3(gls::ShaderEvalContext &c, const TexLookupParams &p) in evalTexture2DProj3() function
652 Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, tex2D, evalTexture2DProj3), in init()
680 … Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, tex2DMipmap, evalTexture2DProj3), in init()
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp342 static void evalTexture2DProj3(gls::ShaderEvalContext &c, const TexLookupParams &p) in evalTexture2DProj3() function
2117 …Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2DProj3, in init()
2121 evalTexture2DProj3, FRAGMENT), in init()
2123 …Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2DProj3, in init()
2127 evalTexture2DProj3, FRAGMENT), in init()
2129 … Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2DProj3, in init()
2133 evalTexture2DProj3, FRAGMENT), in init()
2135 … Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2DProj3, in init()
2139 evalTexture2DProj3, FRAGMENT), in init()
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp539 static void evalTexture2DProj3(ShaderEvalContext &c, const TexLookupParams &p) in evalTexture2DProj3() function
5400 …Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2DProj3, in init()
5404 evalTexture2DProj3, FRAGMENT), in init()
5406 …Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2DProj3, in init()
5410 evalTexture2DProj3, FRAGMENT), in init()
5412 … Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2DProj3, in init()
5416 evalTexture2DProj3, FRAGMENT), in init()
5418 … Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2DProj3, in init()
5422 evalTexture2DProj3, FRAGMENT), in init()