/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderTextureFunctionTests.cpp | 194 static void evalTexture2DProj3(gls::ShaderEvalContext &c, const TexLookupParams &p) in evalTexture2DProj3() function 652 Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, tex2D, evalTexture2DProj3), in init() 680 … Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, tex2DMipmap, evalTexture2DProj3), in init()
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 342 static void evalTexture2DProj3(gls::ShaderEvalContext &c, const TexLookupParams &p) in evalTexture2DProj3() function 2117 …Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2DProj3, in init() 2121 evalTexture2DProj3, FRAGMENT), in init() 2123 …Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2DProj3, in init() 2127 evalTexture2DProj3, FRAGMENT), in init() 2129 … Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2DProj3, in init() 2133 evalTexture2DProj3, FRAGMENT), in init() 2135 … Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2DProj3, in init() 2139 evalTexture2DProj3, FRAGMENT), in init()
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 539 static void evalTexture2DProj3(ShaderEvalContext &c, const TexLookupParams &p) in evalTexture2DProj3() function 5400 …Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2DProj3, in init() 5404 evalTexture2DProj3, FRAGMENT), in init() 5406 …Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2DProj3, in init() 5410 evalTexture2DProj3, FRAGMENT), in init() 5412 … Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2DProj3, in init() 5416 evalTexture2DProj3, FRAGMENT), in init() 5418 … Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2DProj3, in init() 5422 evalTexture2DProj3, FRAGMENT), in init()
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