Searched refs:enableMultiSampling (Results 1 – 7 of 7) sorted by relevance
155 state.enableMultiSampling = state.multiSampleCount > 1 && !isBresenhamLine; in update()177 if(state.enableMultiSampling && fragmentShader) in update()
135 if(state.enableMultiSampling) in rasterize()202 unsigned int i = state.enableMultiSampling ? q : 0; in rasterize()
58 bool enableMultiSampling : 1; member
87 state.enableMultiSampling = state.multiSampleCount > 1 && !isBresenhamLine; in update()
94 bool enableMultiSampling; member
166 if(state.enableMultiSampling) in generate()200 if(state.enableMultiSampling) in generate()214 if(state.enableMultiSampling) in generate()243 if(!state.enableMultiSampling) in generate()
134 if(state.enableMultiSampling) in quad()238 if(input.Centroid && state.enableMultiSampling) in quad()