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Searched refs:enableMultiSampling (Results 1 – 7 of 7) sorted by relevance

/aosp_15_r20/external/swiftshader/src/Device/
H A DPixelProcessor.cpp155 state.enableMultiSampling = state.multiSampleCount > 1 && !isBresenhamLine; in update()
177 if(state.enableMultiSampling && fragmentShader) in update()
H A DQuadRasterizer.cpp135 if(state.enableMultiSampling) in rasterize()
202 unsigned int i = state.enableMultiSampling ? q : 0; in rasterize()
H A DSetupProcessor.hpp58 bool enableMultiSampling : 1; member
H A DSetupProcessor.cpp87 state.enableMultiSampling = state.multiSampleCount > 1 && !isBresenhamLine; in update()
H A DPixelProcessor.hpp94 bool enableMultiSampling; member
/aosp_15_r20/external/swiftshader/src/Pipeline/
H A DSetupRoutine.cpp166 if(state.enableMultiSampling) in generate()
200 if(state.enableMultiSampling) in generate()
214 if(state.enableMultiSampling) in generate()
243 if(!state.enableMultiSampling) in generate()
H A DPixelRoutine.cpp134 if(state.enableMultiSampling) in quad()
238 if(input.Centroid && state.enableMultiSampling) in quad()