Searched refs:emulate_mesh_shader_queries (Results 1 – 5 of 5) sorted by relevance
306 if (pdev->emulate_mesh_shader_queries) { in build_pipeline_statistics_query_shader()892 if (pdev->emulate_mesh_shader_queries) in radv_device_init_meta_query_state_internal()945 if (pdev->emulate_mesh_shader_queries) { in radv_device_init_meta_query_state_internal()1125 (pdev->emulate_mesh_shader_queries && in radv_create_query_pool()1173 assert(pdev->emulate_mesh_shader_queries); in radv_create_query_pool()1351 if (pool->uses_ace && pdev->emulate_mesh_shader_queries) { in radv_GetQueryPoolResults()1730 if (pool->uses_ace && pdev->emulate_mesh_shader_queries) { in radv_CmdCopyQueryPoolResults()
115 bool emulate_mesh_shader_queries; member
2125 pdev->emulate_mesh_shader_queries = pdev->info.gfx_level == GFX10_3; in radv_physical_device_try_create()
6392 (pdev->emulate_mesh_shader_queries && (cmd_buffer->state.inherited_pipeline_statistics & in radv_flush_shader_query_state_gfx()6434 if (radv_cmdbuf_has_stage(cmd_buffer, MESA_SHADER_TASK) && pdev->emulate_mesh_shader_queries) in radv_flush_shader_query_state()
3795 - radv: add radv_physical_device::emulate_mesh_shader_queries for GFX10.3