Searched refs:embedded_sampler_count (Results 1 – 4 of 4) sorted by relevance
110 for (uint32_t i = 0; i < bind_map->embedded_sampler_count; i++) { in anv_shader_bin_get_embedded_samplers()163 for (uint32_t i = 0; i < shader->bind_map.embedded_sampler_count; i++) in anv_shader_bin_destroy()191 for (uint32_t i = 0; i < bind_map->embedded_sampler_count; i++) { in anv_shader_bin_rewrite_embedded_samplers()275 bind_map->embedded_sampler_count); in anv_shader_bin_create()279 bind_map->embedded_sampler_count); in anv_shader_bin_create()305 if (bind_map->embedded_sampler_count > 0) { in anv_shader_bin_create()444 bind_map->embedded_sampler_count); in anv_shader_bin_create()508 blob_write_uint32(blob, shader->bind_map.embedded_sampler_count); in anv_shader_bin_serialize()521 shader->bind_map.embedded_sampler_count * in anv_shader_bin_serialize()584 bind_map.embedded_sampler_count = blob_read_uint32(blob); in anv_shader_bin_deserialize()[all …]
2094 map->embedded_sampler_count; in add_embedded_sampler_entry()2096 &map->embedded_sampler_to_binding[map->embedded_sampler_count++]; in add_embedded_sampler_entry()
890 set_layout->embedded_sampler_count = sampler_count; in anv_CreateDescriptorSetLayout()1161 count += layout->set[s].layout->embedded_sampler_count; in anv_pipeline_sets_layout_embedded_sampler_count()
2793 uint32_t embedded_sampler_count; member4496 uint32_t embedded_sampler_count; member