Searched refs:driver_compiler_workarounds (Results 1 – 6 of 6) sorted by relevance
317 …_mesa_blake3_update(&ctx, &screen->driver_compiler_workarounds, sizeof(screen->driver_compiler_wor… in disk_cache_init()681 …(screen->info.rb2_feats.robustImageAccess2 || screen->driver_compiler_workarounds.lower_robustImag… in zink_get_param()2994 screen->driver_compiler_workarounds.needs_sanitised_layer = true; in init_driver_workarounds()2997 screen->driver_compiler_workarounds.needs_sanitised_layer = false; in init_driver_workarounds()3006 screen->driver_compiler_workarounds.needs_zs_shader_swizzle = true; in init_driver_workarounds()3009 screen->driver_compiler_workarounds.needs_zs_shader_swizzle = false; in init_driver_workarounds()3014 screen->driver_compiler_workarounds.lower_robustImageAccess2 = in init_driver_workarounds()3146 !screen->driver_compiler_workarounds.lower_robustImageAccess2 && in init_optimal_keys()3148 !screen->driver_compiler_workarounds.needs_zs_shader_swizzle; in init_optimal_keys()3157 if (screen->driver_compiler_workarounds.needs_zs_shader_swizzle) in init_optimal_keys()[all …]
389 if (!zink_screen(ctx->base.screen)->driver_compiler_workarounds.needs_zs_shader_swizzle) { in zink_set_zs_needs_shader_swizzle_key()
1537 } driver_compiler_workarounds; member
637 … zink_screen(ctx->base.screen)->driver_compiler_workarounds.needs_zs_shader_swizzle; in get_imageview_for_binding()1160 zink_screen(ctx->base.screen)->driver_compiler_workarounds.needs_zs_shader_swizzle) { in zink_create_sampler_view()3080 if (!zink_screen(ctx->base.screen)->driver_compiler_workarounds.needs_sanitised_layer) in update_layered_rendering_state()5400 if (screen->driver_compiler_workarounds.lower_robustImageAccess2) in zink_context_create()5403 if (is_robust && screen->driver_compiler_workarounds.lower_robustImageAccess2) { in zink_context_create()
863 …ASSERTED bool check_robustness = screen->driver_compiler_workarounds.lower_robustImageAccess2 && (… in update_cs_shader_module()2010 !zink_screen(pctx->screen)->driver_compiler_workarounds.needs_zs_shader_swizzle) in zink_bind_fs_state()
1405 if (screen->driver_compiler_workarounds.io_opt) { in zink_screen_init_compiler()3005 …if (consumer->info.stage == MESA_SHADER_FRAGMENT && screen->driver_compiler_workarounds.needs_sani… in zink_compiler_assign_io()