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Searched refs:draw_tess_eval_shader (Results 1 – 8 of 8) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_tess.c218 llvm_fetch_tes_input(struct draw_tess_eval_shader *shader, in llvm_fetch_tes_input()
272 llvm_fetch_tess_factors(struct draw_tess_eval_shader *shader, in llvm_fetch_tess_factors()
303 llvm_tes_run(struct draw_tess_eval_shader *shader, in llvm_tes_run()
321 int draw_tess_eval_shader_run(struct draw_tess_eval_shader *shader, in draw_tess_eval_shader_run()
516 struct draw_tess_eval_shader *
524 struct draw_tess_eval_shader *tes; in draw_create_tess_eval_shader()
538 tes = CALLOC_STRUCT(draw_tess_eval_shader); in draw_create_tess_eval_shader()
596 struct draw_tess_eval_shader *dtes) in draw_bind_tess_eval_shader()
610 struct draw_tess_eval_shader *dtes) in draw_delete_tess_eval_shader()
634 void draw_tes_set_current_variant(struct draw_tess_eval_shader *shader, in draw_tes_set_current_variant()
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H A Ddraw_tess.h77 struct draw_tess_eval_shader { struct
104 enum mesa_prim get_tes_output_prim(struct draw_tess_eval_shader *shader); argument
113 int draw_tess_eval_shader_run(struct draw_tess_eval_shader *shader,
125 void draw_tes_set_current_variant(struct draw_tess_eval_shader *shader,
H A Ddraw_context.h51 struct draw_tess_eval_shader;
296 struct draw_tess_eval_shader *
300 struct draw_tess_eval_shader *dvs);
302 struct draw_tess_eval_shader *dvs);
H A Ddraw_pt_fetch_shade_pipeline_llvm.c209 struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader; in llvm_middle_end_prepare_tes()
288 struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader; in llvm_middle_end_prepare()
503 struct draw_tess_eval_shader *tes_shader = draw->tes.tess_eval_shader; in llvm_pipeline_generic()
H A Ddraw_llvm.h534 struct draw_tess_eval_shader base;
585 llvm_tess_eval_shader(struct draw_tess_eval_shader *tes) in llvm_tess_eval_shader()
H A Ddraw_private.h330 struct draw_tess_eval_shader *tess_eval_shader;
H A Ddraw_prim_assembler.c63 const struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader; in needs_primid()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state.h105 struct draw_tess_eval_shader *dtes;