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Searched refs:draw_current_shader_uses_viewport_index (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_cliptest_tmp.h45 bool uses_vp_idx = draw_current_shader_uses_viewport_index(pvs->draw); in TAG()
H A Ddraw_private.h454 bool draw_current_shader_uses_viewport_index(
H A Ddraw_prim_assembler.c82 if (draw_current_shader_uses_viewport_index(draw)) in draw_prim_assembler_is_required()
H A Ddraw_vs_variant.c89 draw_current_shader_uses_viewport_index(draw) ? in find_viewport()
H A Ddraw_context.c924 draw_current_shader_uses_viewport_index(const struct draw_context *draw) in draw_current_shader_uses_viewport_index() function
H A Ddraw_pipe_clip.c86 if (draw_current_shader_uses_viewport_index(draw)) { in draw_viewport_index()