Searched refs:draw_current_shader_uses_viewport_index (Results 1 – 6 of 6) sorted by relevance
45 bool uses_vp_idx = draw_current_shader_uses_viewport_index(pvs->draw); in TAG()
454 bool draw_current_shader_uses_viewport_index(
82 if (draw_current_shader_uses_viewport_index(draw)) in draw_prim_assembler_is_required()
89 draw_current_shader_uses_viewport_index(draw) ? in find_viewport()
924 draw_current_shader_uses_viewport_index(const struct draw_context *draw) in draw_current_shader_uses_viewport_index() function
86 if (draw_current_shader_uses_viewport_index(draw)) { in draw_viewport_index()