Searched refs:depth_resolve_mode (Results 1 – 4 of 4) sorted by relevance
593 subpass->depth_resolve_mode = ds_resolve->depthResolveMode; in vk_common_CreateRenderPass2()1940 VkResolveModeFlagBits depth_resolve_mode = VK_RESOLVE_MODE_NONE; in begin_subpass() local1942 depth_resolve_mode = subpass->depth_resolve_mode; in begin_subpass()1950 if (depth_resolve_mode != VK_RESOLVE_MODE_NONE) { in begin_subpass()1951 depth_attachment.resolveMode = depth_resolve_mode; in begin_subpass()
157 VkResolveModeFlagBits depth_resolve_mode; member
1578 …VkResolveModeFlagBits depth_resolve_mode = multi ? state->forced_depth_resolve_mode : state->depth… in resolve_ds() local1580 if (!depth_resolve_mode && !stencil_resolve_mode) in resolve_ds()1599 if (depth_resolve_mode != stencil_resolve_mode) in resolve_ds()1603 if (i == 0 && depth_resolve_mode == VK_RESOLVE_MODE_NONE) in resolve_ds()1624 if (i == 0 && depth_resolve_mode == VK_RESOLVE_MODE_SAMPLE_ZERO_BIT) in resolve_ds()
33067 pub depth_resolve_mode: ResolveModeFlags, field33077 depth_resolve_mode: ResolveModeFlags::default(), in default()33114 pub fn depth_resolve_mode(mut self, depth_resolve_mode: ResolveModeFlags) -> Self { in depth_resolve_mode() method33115 self.inner.depth_resolve_mode = depth_resolve_mode; in depth_resolve_mode()