Searched refs:defaultFramebuffer (Results 1 – 6 of 6) sorted by relevance
546 const int32_t defaultFramebuffer = m_renderCtx.getDefaultFramebuffer(); in render() local552 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer); in render()557 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer); in render()
1861 bool defaultFramebuffer = false; in ValidateInvalidateFramebuffer() local1867 defaultFramebuffer = context->getState().getDrawFramebuffer()->isDefault(); in ValidateInvalidateFramebuffer()1870 defaultFramebuffer = context->getState().getReadFramebuffer()->isDefault(); in ValidateInvalidateFramebuffer()1878 defaultFramebuffer); in ValidateInvalidateFramebuffer()
5020 bool defaultFramebuffer) in ValidateDiscardFramebufferBase() argument5032 if (defaultFramebuffer) in ValidateDiscardFramebufferBase()5052 if (defaultFramebuffer) in ValidateDiscardFramebufferBase()5062 if (!defaultFramebuffer) in ValidateDiscardFramebufferBase()
1911 bool defaultFramebuffer = false; in ValidateDiscardFramebufferEXT() local1916 defaultFramebuffer = in ValidateDiscardFramebufferEXT()1925 defaultFramebuffer); in ValidateDiscardFramebufferEXT()
574 bool defaultFramebuffer);
9606 Framebuffer *defaultFramebuffer = in unsetDefaultFramebuffer() local9609 if (defaultFramebuffer) in unsetDefaultFramebuffer()9612 if (defaultFramebuffer == mState.getReadFramebuffer()) in unsetDefaultFramebuffer()9618 if (defaultFramebuffer == mState.getDrawFramebuffer()) in unsetDefaultFramebuffer()9624 ANGLE_TRY(defaultFramebuffer->unsetSurfaces(this)); in unsetDefaultFramebuffer()