Searched refs:decomposed_attrs (Results 1 – 4 of 4) sorted by relevance
102 ves->decomposed_attrs |= BITFIELD_BIT(i); in zink_create_vertex_elements_state()130 u_foreach_bit(attr_index, ves->decomposed_attrs | ves->decomposed_attrs_without_w) { in zink_create_vertex_elements_state()196 uint32_t decomposed_attrs = 0, decomposed_attrs_without_w = 0; in zink_bind_vertex_elements_state() local199 decomposed_attrs = vs->u8.decomposed_attrs; in zink_bind_vertex_elements_state()203 decomposed_attrs = vs->u16.decomposed_attrs; in zink_bind_vertex_elements_state()207 decomposed_attrs = vs->u16.decomposed_attrs; in zink_bind_vertex_elements_state()211 if (ctx->element_state->decomposed_attrs != decomposed_attrs || in zink_bind_vertex_elements_state()218 key->key.vs.u8.decomposed_attrs = ctx->element_state->decomposed_attrs; in zink_bind_vertex_elements_state()222 key->key.vs.u16.decomposed_attrs = ctx->element_state->decomposed_attrs; in zink_bind_vertex_elements_state()226 key->key.vs.u32.decomposed_attrs = ctx->element_state->decomposed_attrs; in zink_bind_vertex_elements_state()
44 uint32_t decomposed_attrs; member48 uint16_t decomposed_attrs; member52 uint8_t decomposed_attrs; member
2128 decompose_attribs(nir_shader *nir, uint32_t decomposed_attrs, uint32_t decomposed_attrs_without_w) in decompose_attribs() argument2134 u_foreach_bit(location, decomposed_attrs | decomposed_attrs_without_w) { in decompose_attribs()4024 uint32_t decomposed_attrs = 0, decomposed_attrs_without_w = 0; in zink_shader_compile() local4028 decomposed_attrs = vs_key->u32.decomposed_attrs; in zink_shader_compile()4032 decomposed_attrs = vs_key->u16.decomposed_attrs; in zink_shader_compile()4036 decomposed_attrs = vs_key->u8.decomposed_attrs; in zink_shader_compile()4041 if (decomposed_attrs || decomposed_attrs_without_w) in zink_shader_compile()4042 NIR_PASS_V(nir, decompose_attribs, decomposed_attrs, decomposed_attrs_without_w); in zink_shader_compile()
313 uint32_t decomposed_attrs; member