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Searched refs:d3d12_transition_resource_state (Results 1 – 9 of 9) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_draw.cpp69d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_T… in fill_cbv_descriptors()
122 d3d12_transition_resource_state(ctx, d3d12_resource(view->base.texture), in fill_srv_descriptors()
171d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_TRANSITION_… in fill_ssbo_descriptors()
331d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, transition_flags); in fill_image_descriptors()
1122d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_T… in d3d12_draw_vbo()
1145d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_INDEX_BUFFER, D3D12_TRANSITION_FLAG… in d3d12_draw_vbo()
1195d3d12_transition_resource_state(ctx, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_TRANSITION_… in d3d12_draw_vbo()
1196d3d12_transition_resource_state(ctx, fill_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_TRANSITIO… in d3d12_draw_vbo()
1226 d3d12_transition_resource_state(ctx, indirect_buf, in d3d12_draw_vbo()
1235 d3d12_transition_resource_state(ctx, count_buf, in d3d12_draw_vbo()
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H A Dd3d12_query.cpp542d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_IN… in end_subquery()
616d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_NO… in d3d12_get_query_result_resource()
700d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_PREDICATION, D3D12_TRA… in d3d12_render_condition()
H A Dd3d12_blit.cpp103 d3d12_transition_resource_state(ctx, src, in blit_resolve()
106 d3d12_transition_resource_state(ctx, dst, in blit_resolve()
H A Dd3d12_context.h342 d3d12_transition_resource_state(struct d3d12_context* ctx,
H A Dd3d12_resource.cpp1194d3d12_transition_resource_state(ctx, info.src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_… in copy_texture_region()
1195d3d12_transition_resource_state(ctx, info.dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FL… in copy_texture_region()
1387d3d12_transition_resource_state(ctx, src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_… in transfer_buf_to_buf()
1388d3d12_transition_resource_state(ctx, dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_IN… in transfer_buf_to_buf()
H A Dd3d12_context_common.cpp183 d3d12_transition_resource_state(ctx, res, in d3d12_flush_resource()
H A Dd3d12_resource_state.cpp470 d3d12_transition_resource_state(struct d3d12_context *ctx, in d3d12_transition_resource_state() function
H A Dd3d12_video_enc.cpp1987 d3d12_transition_resource_state( in d3d12_video_encoder_encode_bitstream()
1992 d3d12_transition_resource_state(d3d12_context(pD3D12Enc->base.context), in d3d12_video_encoder_encode_bitstream()
H A Dd3d12_context_graphics.cpp1936 d3d12_transition_resource_state(ctx, res, in d3d12_clear_render_target()
2035 d3d12_transition_resource_state(ctx, res, in d3d12_clear_depth_stencil()