Home
last modified time | relevance | path

Searched refs:d3d12_need_zero_one_depth_range (Results 1 – 4 of 4) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_context.h379 d3d12_need_zero_one_depth_range(struct d3d12_context *ctx);
H A Dd3d12_draw.cpp1065 bool need_zero_one_depth_range = d3d12_need_zero_one_depth_range(ctx); in d3d12_draw_vbo()
H A Dd3d12_compiler.cpp298 if (!d3d12_need_zero_one_depth_range(ctx)) in manual_depth_range()
H A Dd3d12_context_graphics.cpp2166 d3d12_need_zero_one_depth_range(struct d3d12_context *ctx) in d3d12_need_zero_one_depth_range() function