Searched refs:d3d12_descriptor_heap_can_allocate (Results 1 – 1 of 1) sorted by relevance
108 d3d12_descriptor_heap_can_allocate(struct d3d12_descriptor_heap *heap) in d3d12_descriptor_heap_can_allocate() function228 if (d3d12_descriptor_heap_can_allocate(heap)) { in d3d12_descriptor_pool_alloc_handle()