Searched refs:d3d12_create_shader (Results 1 – 5 of 5) sorted by relevance
/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_compiler.h | 287 d3d12_create_shader(struct d3d12_context *ctx,
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H A D | d3d12_gs_variant.cpp | 154 gs = d3d12_create_shader(ctx, PIPE_SHADER_GEOMETRY, &templ); in d3d12_make_passthrough_gs() 349 return d3d12_create_shader(emit_ctx->ctx, PIPE_SHADER_GEOMETRY, &templ); in d3d12_finish_emit_primitives_gs()
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H A D | d3d12_tcs_variant.cpp | 148 d3d12_shader_selector *tcs = d3d12_create_shader(ctx, PIPE_SHADER_TESS_CTRL, &templ); in create_tess_ctrl_shader_variant()
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H A D | d3d12_context_graphics.cpp | 1083 return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_VERTEX, shader); in d3d12_create_vs_state() 1106 return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_FRAGMENT, shader); in d3d12_create_fs_state() 1133 return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_GEOMETRY, shader); in d3d12_create_gs_state() 1154 return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_TESS_CTRL, shader); in d3d12_create_tcs_state() 1175 return d3d12_create_shader(d3d12_context(pctx), PIPE_SHADER_TESS_EVAL, shader); in d3d12_create_tes_state()
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H A D | d3d12_compiler.cpp | 1394 d3d12_create_shader(struct d3d12_context *ctx, in d3d12_create_shader() function
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