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Searched refs:d3d12_context_state_resolve_submission (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.h100 d3d12_context_state_resolve_submission(struct d3d12_context *ctx, struct d3d12_batch *batch);
H A Dd3d12_batch.cpp302 bool has_state_fixup = d3d12_context_state_resolve_submission(ctx, batch); in d3d12_end_batch()
H A Dd3d12_resource_state.cpp358 d3d12_context_state_resolve_submission(struct d3d12_context *ctx, struct d3d12_batch *batch) in d3d12_context_state_resolve_submission() function