Searched refs:d3d12_context_state_resolve_submission (Results 1 – 3 of 3) sorted by relevance
100 d3d12_context_state_resolve_submission(struct d3d12_context *ctx, struct d3d12_batch *batch);
302 bool has_state_fixup = d3d12_context_state_resolve_submission(ctx, batch); in d3d12_end_batch()
358 d3d12_context_state_resolve_submission(struct d3d12_context *ctx, struct d3d12_batch *batch) in d3d12_context_state_resolve_submission() function