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Searched refs:d3d12_compute_pipeline_state_stream_new_desc (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/mesa3d/src/microsoft/vulkan/
H A Ddzn_pipeline.c65 #define d3d12_compute_pipeline_state_stream_new_desc(__stream, __id, __type, __desc) \ macro
2455 d3d12_compute_pipeline_state_stream_new_desc(stream_desc, CS, D3D12_SHADER_BYTECODE, slot); in dzn_pipeline_cache_lookup_compute_pipeline()
2559 d3d12_compute_pipeline_state_stream_new_desc(stream_desc, CS, D3D12_SHADER_BYTECODE, cs); in dzn_compute_pipeline_compile_shader()
2570 d3d12_compute_pipeline_state_stream_new_desc(stream_desc, CS, D3D12_SHADER_BYTECODE, cs); in dzn_compute_pipeline_compile_shader()
/aosp_15_r20/external/mesa3d/docs/relnotes/
H A D22.2.0.rst1025 - dzn: Use d3d12_compute_pipeline_state_stream_new_desc() in the compute path