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Searched refs:d3d12_batch_reference_resource (Results 1 – 7 of 7) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_draw.cpp73 d3d12_batch_reference_resource(batch, res, false); in fill_cbv_descriptors()
174 d3d12_batch_reference_resource(batch, res, true); in fill_ssbo_descriptors()
346 d3d12_batch_reference_resource(batch, res, true); in fill_image_descriptors()
1124 d3d12_batch_reference_resource(batch, res, false); in d3d12_draw_vbo()
1149 d3d12_batch_reference_resource(batch, res, false); in d3d12_draw_vbo()
1191 d3d12_batch_reference_resource(batch, so_buffer, true); in d3d12_draw_vbo()
1192 d3d12_batch_reference_resource(batch, fill_buffer, true); in d3d12_draw_vbo()
1228 d3d12_batch_reference_resource(batch, indirect_buf, false); in d3d12_draw_vbo()
1237 d3d12_batch_reference_resource(batch, count_buf, false); in d3d12_draw_vbo()
1393 d3d12_batch_reference_resource(batch, indirect_buf, false); in d3d12_launch_grid()
H A Dd3d12_batch.cpp389 d3d12_batch_reference_resource(struct d3d12_batch *batch, in d3d12_batch_reference_resource() function
409 d3d12_batch_reference_resource(batch, d3d12_resource(sv->base.texture), false); in d3d12_batch_reference_sampler_view()
417 d3d12_batch_reference_resource(batch, d3d12_resource(surf->base.texture), true); in d3d12_batch_reference_surface_texture()
H A Dd3d12_blit.cpp112 d3d12_batch_reference_resource(batch, src, false); in blit_resolve()
113 d3d12_batch_reference_resource(batch, dst, true); in blit_resolve()
554 d3d12_batch_reference_resource(batch, d3d12_resource(tmp), false); in blit_resolve_stencil()
555 d3d12_batch_reference_resource(batch, dst, true); in blit_resolve_stencil()
H A Dd3d12_copy.cpp234 d3d12_batch_reference_resource(batch, src, false); in d3d12_direct_copy()
235 d3d12_batch_reference_resource(batch, dst, true); in d3d12_direct_copy()
H A Dd3d12_batch.h89 d3d12_batch_reference_resource(struct d3d12_batch *batch,
H A Dd3d12_resource.cpp1192 d3d12_batch_reference_resource(batch, info.src, false); in copy_texture_region()
1193 d3d12_batch_reference_resource(batch, info.dst, true); in copy_texture_region()
1375 d3d12_batch_reference_resource(batch, src, false); in transfer_buf_to_buf()
1376 d3d12_batch_reference_resource(batch, dst, true); in transfer_buf_to_buf()
H A Dd3d12_query.cpp548 d3d12_batch_reference_resource(batch, res, true); in end_subquery()