Searched refs:current_triangle_data (Results 1 – 1 of 1) sorted by relevance
2819 … const float *current_triangle_data = vertex_data + n_triangle * 3 * /* vertices per triangle */ in isTriangleDefinedInVertexDataSet() local2822 if (TessellationShaderUtils::isTriangleDefined(current_triangle_data, base_triangle_data)) in isTriangleDefinedInVertexDataSet()