Searched refs:coverageBackset (Results 1 – 1 of 1) sorted by relevance
942 float coverageBackset = 0; // Adds back coverage when the interior AA edges cross. in generateAAStrokeRectGeometry() local944 coverageBackset = in generateAAStrokeRectGeometry()949 coverageBackset = std::max( in generateAAStrokeRectGeometry()951 coverageBackset); in generateAAStrokeRectGeometry()954 if (coverageBackset > 0) { in generateAAStrokeRectGeometry()958 interiorCoverage += interiorCoverage * (1 - coverageBackset) + in generateAAStrokeRectGeometry()959 innerCoverage * coverageBackset; in generateAAStrokeRectGeometry()