Searched refs:compute_shaderbuf_sgprs_dirty (Results 1 – 3 of 3) sorted by relevance
1377 sctx->compute_shaderbuf_sgprs_dirty = true; in si_set_shader_buffers()1746 sctx->compute_shaderbuf_sgprs_dirty = true; in si_rebind_buffer()2052 sctx->compute_shaderbuf_sgprs_dirty = true; in si_shader_pointers_mark_dirty()2438 if (num_shaderbufs && sctx->compute_shaderbuf_sgprs_dirty) { in si_emit_compute_shader_pointers()2448 sctx->compute_shaderbuf_sgprs_dirty = false; in si_emit_compute_shader_pointers()
324 sctx->compute_shaderbuf_sgprs_dirty = true; in si_bind_compute_state()
1089 bool compute_shaderbuf_sgprs_dirty; member