Searched refs:compute_shader_saved (Results 1 – 1 of 1) sorted by relevance
110 void *compute_shader, *compute_shader_saved; member1132 assert(!ctx->compute_shader_saved); in cso_save_compute_shader()1133 ctx->compute_shader_saved = ctx->compute_shader; in cso_save_compute_shader()1144 if (ctx->compute_shader_saved != ctx->compute_shader) { in cso_restore_compute_shader()1145 ctx->base.pipe->bind_compute_state(ctx->base.pipe, ctx->compute_shader_saved); in cso_restore_compute_shader()1146 ctx->compute_shader = ctx->compute_shader_saved; in cso_restore_compute_shader()1148 ctx->compute_shader_saved = NULL; in cso_restore_compute_shader()