Searched refs:compute_shader_dirty (Results 1 – 1 of 1) sorted by relevance
198 bool compute_shader_dirty; member398 } else if (state->compute_shader_dirty) { in emit_compute_state()402 state->compute_shader_dirty = false; in emit_compute_state()615 state->compute_shader_dirty = true; in handle_compute_shader()4548 state->compute_shader_dirty = true; in emit_ray_tracing_state()