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Searched refs:compute_shader_code (Results 1 – 9 of 9) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5ImagesArrayIndexing.cpp94 std::string compute_shader_code; in initTest() local
102compute_shader_code = getComputeShaderCode(local_size_x_stringstream.str(), local_size_y_strin… in initTest()
103 compute_shader_code_ptr = (const char *)compute_shader_code.c_str(); in initTest()
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcViewportArrayTests.hpp142 void build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code,
H A DglcViewportArrayTests.cpp316 void Utils::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shad… in build() argument
325 if (0 != compute_shader_code) in build()
330 compile(m_compute_shader_id, compute_shader_code); in build()
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cGPUShaderFP64Tests.hpp53 void build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code,
H A Dgl4cShaderSubroutineTests.hpp90 void build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code,
H A Dgl4cGPUShaderFP64Tests.cpp136 void Utils::programInfo::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_… in build() argument
147 if (0 != compute_shader_code) in build()
152 compile(m_compute_shader_id, compute_shader_code); in build()
3846 std::string compute_shader_code; in prepareProgram() local
3921 …eTestComputeShader(uniform_definitions.c_str(), uniform_verification.c_str(), compute_shader_code); in prepareProgram()
3972 if (false == compute_shader_code.empty()) in prepareProgram()
3974 cs_c_str = compute_shader_code.c_str(); in prepareProgram()
H A Dgl4cShadingLanguage420PackTests.hpp266 void build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shader_code,
H A Dgl4cShaderSubroutineTests.cpp246 void Utils::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shad… in build() argument
255 if (0 != compute_shader_code) in build()
260 compile(m_compute_shader_id, compute_shader_code); in build()
H A Dgl4cShadingLanguage420PackTests.cpp17915 void Utils::program::build(const glw::GLchar *compute_shader_code, const glw::GLchar *fragment_shad… in build() argument
17920 const shaderSource compute_shader(compute_shader_code); in build()