Searched refs:compute_internal_bindings_pointer_dirty (Results 1 – 2 of 2) sorted by relevance
2049 …sctx->compute_internal_bindings_pointer_dirty = sctx->descriptors[SI_DESCS_INTERNAL].buffer != NUL… in si_shader_pointers_mark_dirty()2244 sctx->compute_internal_bindings_pointer_dirty = true; in si_emit_graphics_shader_pointers()2364 sctx->compute_internal_bindings_pointer_dirty = true; in si_emit_compute_shader_pointers()2385 if (sctx->compute_internal_bindings_pointer_dirty) { in si_emit_compute_shader_pointers()2389 sctx->compute_internal_bindings_pointer_dirty = false; in si_emit_compute_shader_pointers()2402 if (sctx->compute_internal_bindings_pointer_dirty) { in si_emit_compute_shader_pointers()2406 sctx->compute_internal_bindings_pointer_dirty = false; in si_emit_compute_shader_pointers()2419 if (sctx->compute_internal_bindings_pointer_dirty) { in si_emit_compute_shader_pointers()2422 sctx->compute_internal_bindings_pointer_dirty = false; in si_emit_compute_shader_pointers()
1241 bool compute_internal_bindings_pointer_dirty; member