Searched refs:compute_bindless_pointer_dirty (Results 1 – 2 of 2) sorted by relevance
2051 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL; in si_shader_pointers_mark_dirty()2392 if (sctx->compute_bindless_pointer_dirty) { in si_emit_compute_shader_pointers()2396 sctx->compute_bindless_pointer_dirty = false; in si_emit_compute_shader_pointers()2409 if (sctx->compute_bindless_pointer_dirty) { in si_emit_compute_shader_pointers()2413 sctx->compute_bindless_pointer_dirty = false; in si_emit_compute_shader_pointers()2425 if (sctx->compute_bindless_pointer_dirty) { in si_emit_compute_shader_pointers()2428 sctx->compute_bindless_pointer_dirty = false; in si_emit_compute_shader_pointers()2552 sctx->compute_bindless_pointer_dirty = true; in si_create_bindless_descriptor()
1243 bool compute_bindless_pointer_dirty; member