Searched refs:computeLodFromGrad2D (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 215 inline float computeLodFromGrad2D(const gls::ShaderEvalContext &c) in computeLodFromGrad2D() function 600 c.color = texture2D(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)) * p.scale + p.bias; in evalTexture2DGrad() 617 … c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)); in evalTexture2DShadowGrad() 631 …c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0… in evalTexture2DGradOffset() 649 …olor.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), in evalTexture2DShadowGradOffset() 661 computeLodFromGrad2D(c)); in evalTexture2DShadowProjGrad() 666 … c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0, 1)); in evalTexture2DShadowProjGradOffset() 672 …texture2D(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), computeLodFromGrad2D(c)) * p.sc… in evalTexture2DProjGrad3() 677 …texture2D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c)) * p.sc… in evalTexture2DProjGrad() 689 …= texture2DOffset(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), computeLodFromGrad2D(c), in evalTexture2DProjGrad3Offset() [all …]
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 323 inline float computeLodFromGrad2D(const ShaderEvalContext &c) in computeLodFromGrad2D() function 1070 c.color = texture2D(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)) * p.scale + p.bias; in evalTexture2DGrad() 1101 … c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)); in evalTexture2DShadowGrad() 1123 …c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0… in evalTexture2DGradOffset() 1150 …olor.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), in evalTexture2DShadowGradOffset() 1171 computeLodFromGrad2D(c)); in evalTexture2DShadowProjGrad() 1176 … c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0, 1)); in evalTexture2DShadowProjGradOffset() 1191 …texture2D(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), computeLodFromGrad2D(c)) * p.sc… in evalTexture2DProjGrad3() 1196 …texture2D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c)) * p.sc… in evalTexture2DProjGrad() 1216 …= texture2DOffset(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), computeLodFromGrad2D(c), in evalTexture2DProjGrad3Offset() [all …]
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