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Searched refs:computeLodFromGrad2D (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp215 inline float computeLodFromGrad2D(const gls::ShaderEvalContext &c) in computeLodFromGrad2D() function
600 c.color = texture2D(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)) * p.scale + p.bias; in evalTexture2DGrad()
617 … c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)); in evalTexture2DShadowGrad()
631 …c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0… in evalTexture2DGradOffset()
649 …olor.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), in evalTexture2DShadowGradOffset()
661 computeLodFromGrad2D(c)); in evalTexture2DShadowProjGrad()
666 … c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0, 1)); in evalTexture2DShadowProjGradOffset()
672 …texture2D(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), computeLodFromGrad2D(c)) * p.sc… in evalTexture2DProjGrad3()
677 …texture2D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c)) * p.sc… in evalTexture2DProjGrad()
689 …= texture2DOffset(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), computeLodFromGrad2D(c), in evalTexture2DProjGrad3Offset()
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp323 inline float computeLodFromGrad2D(const ShaderEvalContext &c) in computeLodFromGrad2D() function
1070 c.color = texture2D(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)) * p.scale + p.bias; in evalTexture2DGrad()
1101 … c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)); in evalTexture2DShadowGrad()
1123 …c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0… in evalTexture2DGradOffset()
1150 …olor.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), in evalTexture2DShadowGradOffset()
1171 computeLodFromGrad2D(c)); in evalTexture2DShadowProjGrad()
1176 … c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0, 1)); in evalTexture2DShadowProjGradOffset()
1191 …texture2D(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), computeLodFromGrad2D(c)) * p.sc… in evalTexture2DProjGrad3()
1196 …texture2D(c, c.in[0].x() / c.in[0].w(), c.in[0].y() / c.in[0].w(), computeLodFromGrad2D(c)) * p.sc… in evalTexture2DProjGrad()
1216 …= texture2DOffset(c, c.in[0].x() / c.in[0].z(), c.in[0].y() / c.in[0].z(), computeLodFromGrad2D(c), in evalTexture2DProjGrad3Offset()
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