Searched refs:compiled_shaders (Results 1 – 3 of 3) sorted by relevance
75 struct hash_table_u64 *compiled_shaders; member275 ctx->compiled_shaders = _mesa_hash_table_u64_create(ctx->mem_ctx); in replay_context_init()325 _mesa_hash_table_u64_insert(ctx->compiled_shaders, id, shader_iova); in upload_shader()332 _mesa_hash_table_u64_search(ctx->compiled_shaders, id); in emit_shader_iova()
694 glw::GLuint compiled_shaders; member in glcts::TextureCubeMapArraySamplingTest
1719 , compiled_shaders(0) in TextureCubeMapArraySamplingTest()1848 compiled_shaders += 1; in compile()3231 …m_testCtx.getLog() << tcu::TestLog::Message << "Total shaders: " << compiled_shaders << tcu::TestL… in iterate()