Searched refs:commitWebGL1DepthStencilIfConsistent (Results 1 – 2 of 2) sorted by relevance
497 void commitWebGL1DepthStencilIfConsistent(const Context *context,
1985 commitWebGL1DepthStencilIfConsistent(context, numViews, baseViewIndex, isMultiview, samples); in setAttachment()2000 void Framebuffer::commitWebGL1DepthStencilIfConsistent(const Context *context, in commitWebGL1DepthStencilIfConsistent() function in gl::Framebuffer