Searched refs:codeSnippetId (Results 1 – 3 of 3) sorted by relevance
358 if (node->codeSnippetId() == (int) BuiltInCodeSnippetID::kLocalMatrixShader) { in GenerateCoordManipulationPreamble()362 } else if (node->codeSnippetId() == (int) BuiltInCodeSnippetID::kLocalMatrixShaderPersp) { in GenerateCoordManipulationPreamble()368 SkASSERT(node->codeSnippetId() == (int) BuiltInCodeSnippetID::kCoordClampShader); in GenerateCoordManipulationPreamble()489 SkASSERT(toLinearSrgbNode->codeSnippetId() == in toLinearSrgb()506 SkASSERT(fromLinearSrgbNode->codeSnippetId() == in fromLinearSrgb()529 SkASSERT(node->codeSnippetId() >= kBuiltInCodeSnippetIDCount); in GenerateRuntimeShaderPreamble()531 if (node->codeSnippetId() < kSkiaKnownRuntimeEffectsStart + kStableKeyCnt) { in GenerateRuntimeShaderPreamble()532 effect = GetKnownRuntimeEffect(static_cast<StableKey>(node->codeSnippetId())); in GenerateRuntimeShaderPreamble()534 SkASSERT(node->codeSnippetId() >= kUnknownRuntimeEffectIDStart); in GenerateRuntimeShaderPreamble()535 effect = shaderInfo.runtimeEffectDictionary()->find(node->codeSnippetId()); in GenerateRuntimeShaderPreamble()
313 int32_t snippetId = node->codeSnippetId(); in get_node_texture_samplers()548 const ShaderSnippet* srcSnippet = dict->getEntry(fRootNodes[0]->codeSnippetId()); in generateFragmentSkSL()554 const ShaderSnippet* blendSnippet = dict->getEntry(fRootNodes[1]->codeSnippetId()); in generateFragmentSkSL()559 fRootNodes.size() > 2 ? dict->getEntry(fRootNodes[2]->codeSnippetId()) : nullptr; in generateFragmentSkSL()590 if (finalBlendRoot->codeSnippetId() < kBuiltInCodeSnippetIDCount && in generateFragmentSkSL()591 finalBlendRoot->codeSnippetId() >= kFixedBlendIDOffset) { in generateFragmentSkSL()593 static_cast<SkBlendMode>(finalBlendRoot->codeSnippetId() - kFixedBlendIDOffset); in generateFragmentSkSL()
177 int32_t codeSnippetId() const { return fCodeID; } in codeSnippetId() function