Searched refs:check_valid_to_compute (Results 1 – 1 of 1) sorted by relevance
37 check_valid_to_compute(struct gl_context *ctx, const char *function) in check_valid_to_compute() function64 if (!check_valid_to_compute(ctx, "glDispatchCompute")) in validate_DispatchCompute()112 if (!check_valid_to_compute(ctx, "glDispatchComputeGroupSizeARB")) in validate_DispatchComputeGroupSizeARB()228 if (!check_valid_to_compute(ctx, name)) in valid_dispatch_indirect()