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Searched refs:checkFramebufferCompleteness (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp1463 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawArrays()
1492 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawElements()
1581 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawArraysNullAEMU()
1609 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawElementsNullAEMU()
3314 return state->checkFramebufferCompleteness(target); in s_glCheckFramebufferStatus()
4710 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawArraysInstanced()
4740 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawElementsInstanced()
4833 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawRangeElements()
6145 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawArraysIndirect()
6176 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawElementsIndirect()
/aosp_15_r20/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h418 GLenum checkFramebufferCompleteness(GLenum target);
/aosp_15_r20/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1760 GLenum GLClientState::checkFramebufferCompleteness(GLenum target) { in checkFramebufferCompleteness() function in gfxstream::guest::GLClientState