Searched refs:checkFramebufferCompleteness (Results 1 – 3 of 3) sorted by relevance
1463 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawArrays()1492 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawElements()1581 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawArraysNullAEMU()1609 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawElementsNullAEMU()3314 return state->checkFramebufferCompleteness(target); in s_glCheckFramebufferStatus()4710 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawArraysInstanced()4740 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawElementsInstanced()4833 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawRangeElements()6145 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawArraysIndirect()6176 …SET_ERROR_IF(ctx->m_state->checkFramebufferCompleteness(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE… in s_glDrawElementsIndirect()
418 GLenum checkFramebufferCompleteness(GLenum target);
1760 GLenum GLClientState::checkFramebufferCompleteness(GLenum target) { in checkFramebufferCompleteness() function in gfxstream::guest::GLClientState