Searched refs:can_use_draw_texture (Results 1 – 1 of 1) sorted by relevance
147 bool can_use_draw_texture(const SkPaint& paint, const SkSamplingOptions& sampling) { in can_use_draw_texture() function267 if (tm == SkTileMode::kClamp && !ib->isYUVA() && can_use_draw_texture(paint, sampling)) { in drawEdgeAAImage()516 if (!can_use_draw_texture(paint, sampling)) { in drawEdgeAAImageSet()