Searched refs:cached_shader (Results 1 – 3 of 3) sorted by relevance
253 struct pipe_shader_state **cached_shader; in vc4_get_yuv_fs() local257 cached_shader = &vc4->yuv_linear_blit_fs_8bit; in vc4_get_yuv_fs()260 cached_shader = &vc4->yuv_linear_blit_fs_16bit; in vc4_get_yuv_fs()264 if (*cached_shader) in vc4_get_yuv_fs()265 return *cached_shader; in vc4_get_yuv_fs()329 *cached_shader = pipe_shader_from_nir(pctx, b.shader); in vc4_get_yuv_fs()331 return *cached_shader; in vc4_get_yuv_fs()
620 struct pipe_shader_state **cached_shader; in v3d_get_sand8_fs() local624 cached_shader = &v3d->sand8_blit_fs_luma; in v3d_get_sand8_fs()627 cached_shader = &v3d->sand8_blit_fs_chroma; in v3d_get_sand8_fs()631 if (*cached_shader) in v3d_get_sand8_fs()632 return *cached_shader; in v3d_get_sand8_fs()746 *cached_shader = pipe_shader_from_nir(pctx, b.shader); in v3d_get_sand8_fs()748 return *cached_shader; in v3d_get_sand8_fs()
40 struct cached_shader struct55 static struct cached_shader CachedShaders[MAX_SHADERS]; argument