Searched refs:bufferRowLengthInUints (Results 1 – 1 of 1) sorted by relevance
3198 uint32_t bufferRowLengthInUints = UnsignedCeilDivide(params.blitArea.width, sizeof(uint32_t)); in stencilBlitResolveNoShaderExport() local3199 VkDeviceSize bufferSize = bufferRowLengthInUints * sizeof(uint32_t) * params.blitArea.height; in stencilBlitResolveNoShaderExport()3223 shaderParams.dstPitch = bufferRowLengthInUints; in stencilBlitResolveNoShaderExport()3331 commandBuffer->dispatch(UnsignedCeilDivide(bufferRowLengthInUints, 8), in stencilBlitResolveNoShaderExport()3346 region.bufferRowLength = bufferRowLengthInUints * sizeof(uint32_t); in stencilBlitResolveNoShaderExport()