Searched refs:bufferLoopIterations (Results 1 – 1 of 1) sorted by relevance
1119 const uint32_t bufferLoopIterations = getBufferLoopIterations(sb.type); in glslOutputVerification() local1120 const uint32_t loopIncrement = bufferLoopIterations / (ConstChecksPerBuffer - 1); in glslOutputVerification()1123 …DE_ASSERT((bufferLoopIterations == 0) || ((bufferLoopIterations % (ConstChecksPerBuffer - 1)) != 0… in glslOutputVerification()1213 str << " for (uint i = 0; i < " << glslFormat(bufferLoopIterations) in glslOutputVerification()1228 str << " for (uint i = 0; i < " << glslFormat(bufferLoopIterations) in glslOutputVerification()1243 str << " for (uint i = 0; i < " << glslFormat(bufferLoopIterations) in glslOutputVerification()1269 const uint32_t bufferLoopIterations = getBufferLoopIterations(sb.type); in glslOutputVerification() local1270 const uint32_t loopIncrement = bufferLoopIterations / (ConstChecksPerBuffer - 1); in glslOutputVerification()1271 const auto iterationOffsetStr = glslFormat(bufferLoopIterations / 2); in glslOutputVerification()1274 …DE_ASSERT((bufferLoopIterations == 0) || ((bufferLoopIterations % (ConstChecksPerBuffer - 1)) != 0… in glslOutputVerification()[all …]