Searched refs:blitStencilBuffer (Results 1 – 3 of 3) sorted by relevance
475 bool blitStencilBuffer = (mask & GL_STENCIL_BUFFER_BIT) != 0;485 blitStencilBuffer = blitStencilBuffer && srcFrameBuffer->getStencilRenderTarget() != nullptr;487 if (!blitColorBuffer && !blitDepthBuffer && !blitStencilBuffer)554 blitStencilBuffer, filter, baseParams);561 bool blitStencilBuffer,570 if (blitDepthBuffer || blitStencilBuffer)584 if (blitStencilBuffer && srcStencilRt->getTexture())614 } // if (blitDepthBuffer || blitStencilBuffer)
139 bool blitStencilBuffer,
1148 const bool blitStencilBuffer = (mask & GL_STENCIL_BUFFER_BIT) != 0; in blit() local1159 (blitDepthBuffer || blitStencilBuffer) && in blit()1494 if (blitDepthBuffer || blitStencilBuffer) in blit()1519 blitStencilBuffer, flipX, flipY)); in blit()1530 if (blitStencilBuffer) in blit()1604 if (blitStencilBuffer) in blit()1616 if (blitDepthBuffer || (blitStencilBuffer && hasShaderStencilExport)) in blit()1624 if (blitStencilBuffer && !hasShaderStencilExport) in blit()