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Searched refs:blitStencilBuffer (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/
H A DFrameBufferMtl.mm475 bool blitStencilBuffer = (mask & GL_STENCIL_BUFFER_BIT) != 0;
485 blitStencilBuffer = blitStencilBuffer && srcFrameBuffer->getStencilRenderTarget() != nullptr;
487 if (!blitColorBuffer && !blitDepthBuffer && !blitStencilBuffer)
554 blitStencilBuffer, filter, baseParams);
561 bool blitStencilBuffer,
570 if (blitDepthBuffer || blitStencilBuffer)
584 if (blitStencilBuffer && srcStencilRt->getTexture())
614 } // if (blitDepthBuffer || blitStencilBuffer)
H A DFrameBufferMtl.h139 bool blitStencilBuffer,
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DFramebufferVk.cpp1148 const bool blitStencilBuffer = (mask & GL_STENCIL_BUFFER_BIT) != 0; in blit() local
1159 (blitDepthBuffer || blitStencilBuffer) && in blit()
1494 if (blitDepthBuffer || blitStencilBuffer) in blit()
1519 blitStencilBuffer, flipX, flipY)); in blit()
1530 if (blitStencilBuffer) in blit()
1604 if (blitStencilBuffer) in blit()
1616 if (blitDepthBuffer || (blitStencilBuffer && hasShaderStencilExport)) in blit()
1624 if (blitStencilBuffer && !hasShaderStencilExport) in blit()