/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderInput.cpp | 387 gl.bindVertexArray(m_vertex_array_object_id); in initTest() 503 gl.bindVertexArray(0); in deinit() 650 gl.bindVertexArray(m_vertex_array_object_id); in init() 732 gl.bindVertexArray(0); in deinit() 969 gl.bindVertexArray(m_vertex_array_object_id); in init() 1091 gl.bindVertexArray(0); in deinit() 1240 gl.bindVertexArray(m_vertex_array_object_id); in init() 1316 gl.bindVertexArray(0); in deinit()
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H A D | esextcGeometryShaderClipping.cpp | 113 gl.bindVertexArray(0); in deinit() 200 gl.bindVertexArray(m_vao_id); in iterate()
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H A D | esextcGeometryShaderAPI.cpp | 357 gl.bindVertexArray(m_vao_id); in iterate() 1283 gl.bindVertexArray(m_vao_id); in iterate() 1687 gl.bindVertexArray(m_vao_id); in iterate() 2049 gl.bindVertexArray(m_vao_id); in iterate() 2391 gl.bindVertexArray(m_vao_id); in iterate() 2723 gl.bindVertexArray(m_vao_id); in iterate() 2932 gl.bindVertexArray(m_vao_id); in iterate() 3181 gl.bindVertexArray(m_vao_id); in iterate() 3597 gl.bindVertexArray(m_vao_id); in iterate() 3856 gl.bindVertexArray(m_vao_id); in iterate() [all …]
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H A D | esextcGeometryShaderPrimitiveCounter.cpp | 577 gl.bindVertexArray(0); in deinit() 823 gl.bindVertexArray(m_vao); in prepareBufferObjects() 1168 gl.bindVertexArray(0); in deinit() 1279 gl.bindVertexArray(m_vao_id); in iterate()
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H A D | esextcGeometryShaderPrimitiveQueries.cpp | 273 gl.bindVertexArray(0); in deinit() 362 gl.bindVertexArray(m_vao_id); in iterate()
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H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 145 gl.bindVertexArray(0); in deinit() 318 gl.bindVertexArray(m_vao_id); in iterate()
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fLifetimeTests.cpp | 128 gl.bindVertexArray(vao); in draw() 147 gl.bindVertexArray(0); in draw() 155 gl.bindVertexArray(vao); in setPos() 157 gl.bindVertexArray(0); in setPos() 291 gl().bindVertexArray(varr); in getAttachment() 293 gl().bindVertexArray(0); in getAttachment()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferOperations.cpp | 429 gl.bindVertexArray(m_vao_id); in iterateSecondPhase() 513 gl.bindVertexArray(0); in iterateSecondPhase() 695 gl.bindVertexArray(0); in deinitSecondPhase() 868 gl.bindVertexArray(m_fb_vao_id); in initializeBufferObjectData() 990 gl.bindVertexArray(0); in initializeBufferObjectData() 1070 gl.bindVertexArray(0); in deinit() 1166 gl.bindVertexArray(m_tf_vao_id); in initializeBufferObjectData() 1232 gl.bindVertexArray(0); in initializeBufferObjectData() 1303 gl.bindVertexArray(0); in deinit()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderTriangles.cpp | 96 gl.bindVertexArray(0); in deinit() 180 gl.bindVertexArray(m_vao_id); in initTest() 549 gl.bindVertexArray(0); in deinit() 586 gl.bindVertexArray(m_vao_id); in initTest() 816 gl.bindVertexArray(0); in deinit() 857 gl.bindVertexArray(m_vao_id); in iterate()
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H A D | esextcTessellationShaderQuads.cpp | 80 gl.bindVertexArray(0); in deinit() 117 gl.bindVertexArray(m_vao_id); in initTest() 335 gl.bindVertexArray(0); in deinit() 399 gl.bindVertexArray(m_vao_id); in initTest()
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H A D | esextcTessellationShaderPoints.cpp | 102 gl.bindVertexArray(0); in deinit() 197 gl.bindVertexArray(m_vao_id); in initTest() 662 gl.bindVertexArray(0); in deinit() 696 gl.bindVertexArray(m_vao_id); in initTest()
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H A D | esextcTessellationShaderTessellation.cpp | 274 gl.bindVertexArray(0); in deinit() 461 gl.bindVertexArray(m_vao_id); in initTest() 795 gl.bindVertexArray(0); in deinit() 1014 gl.bindVertexArray(m_vao_id); in initTest() 1631 gl.bindVertexArray(0); in deinit() 1764 gl.bindVertexArray(m_vao_id); in initTest() 2256 gl.bindVertexArray(0); in deinit() 2633 gl.bindVertexArray(m_vao_id); in initTest()
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H A D | esextcTessellationShaderWinding.cpp | 197 gl.bindVertexArray(vaoGL); in iterate() 287 gl.bindVertexArray(0); in iterate()
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H A D | esextcTessellationShaderTCTE.cpp | 99 gl.bindVertexArray(0); in deinit() 197 gl.bindVertexArray(m_vao_id); in initTest() 1222 gl.bindVertexArray(0); in deinit() 1291 gl.bindVertexArray(m_vao_id); in initTest() 1829 gl.bindVertexArray(0); in deinit() 2274 gl.bindVertexArray(m_vao_id); in initTest() 3182 gl.bindVertexArray(0); in deinit() 3271 gl.bindVertexArray(m_vao_id); in initTest() 3761 gl.bindVertexArray(0); in deinit() 3849 gl.bindVertexArray(m_vao_id); in initTest()
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fMultisampleShaderRenderCase.cpp | 504 gl.bindVertexArray(m_renderVao); in drawOneIteration() 528 gl.bindVertexArray(0); in drawOneIteration() 605 gl.bindVertexArray(m_resolveVao); in drawOneIteration() 622 gl.bindVertexArray(0); in drawOneIteration() 664 gl.bindVertexArray(m_resolveVao); in drawOneIteration() 691 gl.bindVertexArray(0); in drawOneIteration()
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H A D | es31fFboNoAttachmentTests.cpp | 122 gl.bindVertexArray(vertexArray); in checkFramebufferSize() 160 gl.bindVertexArray(0); in checkFramebufferSize() 222 gl.bindVertexArray(vertexArray); in checkFramebufferRenderable() 237 gl.bindVertexArray(0); in checkFramebufferRenderable()
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cGLSLnoperspectiveTests.cpp | 419 gl.bindVertexArray(vao_id); in iterate() 553 gl.bindVertexArray(0); in iterate() 589 gl.bindVertexArray(0); in iterate() 648 gl.bindVertexArray(0); in iterate()
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H A D | gl4cDirectStateAccessVertexArraysTests.cpp | 481 gl.bindVertexArray(m_vao); in PrepareVAO() 556 gl.bindVertexArray(m_vao); in DrawAndCheck() 624 gl.bindVertexArray(0); in TurnOnAttributes() 685 gl.bindVertexArray(m_vao); in TurnOnAttributes() 1039 gl.bindVertexArray(m_vao); in PrepareVAO() 1060 gl.bindVertexArray(0); in PrepareVAO() 1125 gl.bindVertexArray(m_vao); in DrawAndCheck() 1488 gl.bindVertexArray(m_vao); in PrepareVAO() 1615 gl.bindVertexArray(0); in PrepareVAO() 1656 gl.bindVertexArray(m_vao); in DrawAndCheck() [all …]
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H A D | gl4cStencilTexturingTests.cpp | 731 gl.bindVertexArray(vao_id); in draw() 774 gl.bindVertexArray(0); in draw() 791 gl.bindVertexArray(0); in draw() 1251 gl.bindVertexArray(0); in test() 1266 gl.bindVertexArray(0); in test()
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H A D | gl4cClipControlTests.cpp | 456 gl.bindVertexArray(m_vao); in iterate() 659 gl.bindVertexArray(m_vao); in iterate() 850 gl.bindVertexArray(m_vao); in iterate() 1025 gl.bindVertexArray(m_vao); in iterate() 1238 gl.bindVertexArray(m_vao); in iterate()
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/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fClipControlTests.cpp | 450 gl.bindVertexArray(m_vao); in iterate() 649 gl.bindVertexArray(m_vao); in iterate() 860 gl.bindVertexArray(m_vao); in iterate() 1110 gl.bindVertexArray(0); in readDepthPixels() 1212 gl.bindVertexArray(m_vao); in iterate() 1402 gl.bindVertexArray(m_vao); in iterate()
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcTextureCompatibilityTests.cpp | 201 gl.bindVertexArray(m_vaoId); in iterate() 374 gl.bindVertexArray(m_vaoId); in setVertexArrayObjects() 395 gl.bindVertexArray(0); in setVertexArrayObjects()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 120 gl.bindVertexArray(m_vao_id); in initTest() 308 gl.bindVertexArray(0); in deinit()
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H A D | esextcGPUShader5PreciseQualifier.cpp | 148 gl.bindVertexArray(m_vao_id); in initTest() 208 gl.bindVertexArray(0); in deinit()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | VertexArrayGL.cpp | 330 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncIndexData() 435 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in streamAttributes() 605 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in recoverForcedStreamingAttributesForDrawArraysInstanced() 1012 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncState() 1056 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in applyNumViewsToDivisor()
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