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Searched refs:bindVertexArray (Results 1 – 25 of 172) sorted by relevance

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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderInput.cpp387 gl.bindVertexArray(m_vertex_array_object_id); in initTest()
503 gl.bindVertexArray(0); in deinit()
650 gl.bindVertexArray(m_vertex_array_object_id); in init()
732 gl.bindVertexArray(0); in deinit()
969 gl.bindVertexArray(m_vertex_array_object_id); in init()
1091 gl.bindVertexArray(0); in deinit()
1240 gl.bindVertexArray(m_vertex_array_object_id); in init()
1316 gl.bindVertexArray(0); in deinit()
H A DesextcGeometryShaderClipping.cpp113 gl.bindVertexArray(0); in deinit()
200 gl.bindVertexArray(m_vao_id); in iterate()
H A DesextcGeometryShaderAPI.cpp357 gl.bindVertexArray(m_vao_id); in iterate()
1283 gl.bindVertexArray(m_vao_id); in iterate()
1687 gl.bindVertexArray(m_vao_id); in iterate()
2049 gl.bindVertexArray(m_vao_id); in iterate()
2391 gl.bindVertexArray(m_vao_id); in iterate()
2723 gl.bindVertexArray(m_vao_id); in iterate()
2932 gl.bindVertexArray(m_vao_id); in iterate()
3181 gl.bindVertexArray(m_vao_id); in iterate()
3597 gl.bindVertexArray(m_vao_id); in iterate()
3856 gl.bindVertexArray(m_vao_id); in iterate()
[all …]
H A DesextcGeometryShaderPrimitiveCounter.cpp577 gl.bindVertexArray(0); in deinit()
823 gl.bindVertexArray(m_vao); in prepareBufferObjects()
1168 gl.bindVertexArray(0); in deinit()
1279 gl.bindVertexArray(m_vao_id); in iterate()
H A DesextcGeometryShaderPrimitiveQueries.cpp273 gl.bindVertexArray(0); in deinit()
362 gl.bindVertexArray(m_vao_id); in iterate()
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp145 gl.bindVertexArray(0); in deinit()
318 gl.bindVertexArray(m_vao_id); in iterate()
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fLifetimeTests.cpp128 gl.bindVertexArray(vao); in draw()
147 gl.bindVertexArray(0); in draw()
155 gl.bindVertexArray(vao); in setPos()
157 gl.bindVertexArray(0); in setPos()
291 gl().bindVertexArray(varr); in getAttachment()
293 gl().bindVertexArray(0); in getAttachment()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp429 gl.bindVertexArray(m_vao_id); in iterateSecondPhase()
513 gl.bindVertexArray(0); in iterateSecondPhase()
695 gl.bindVertexArray(0); in deinitSecondPhase()
868 gl.bindVertexArray(m_fb_vao_id); in initializeBufferObjectData()
990 gl.bindVertexArray(0); in initializeBufferObjectData()
1070 gl.bindVertexArray(0); in deinit()
1166 gl.bindVertexArray(m_tf_vao_id); in initializeBufferObjectData()
1232 gl.bindVertexArray(0); in initializeBufferObjectData()
1303 gl.bindVertexArray(0); in deinit()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderTriangles.cpp96 gl.bindVertexArray(0); in deinit()
180 gl.bindVertexArray(m_vao_id); in initTest()
549 gl.bindVertexArray(0); in deinit()
586 gl.bindVertexArray(m_vao_id); in initTest()
816 gl.bindVertexArray(0); in deinit()
857 gl.bindVertexArray(m_vao_id); in iterate()
H A DesextcTessellationShaderQuads.cpp80 gl.bindVertexArray(0); in deinit()
117 gl.bindVertexArray(m_vao_id); in initTest()
335 gl.bindVertexArray(0); in deinit()
399 gl.bindVertexArray(m_vao_id); in initTest()
H A DesextcTessellationShaderPoints.cpp102 gl.bindVertexArray(0); in deinit()
197 gl.bindVertexArray(m_vao_id); in initTest()
662 gl.bindVertexArray(0); in deinit()
696 gl.bindVertexArray(m_vao_id); in initTest()
H A DesextcTessellationShaderTessellation.cpp274 gl.bindVertexArray(0); in deinit()
461 gl.bindVertexArray(m_vao_id); in initTest()
795 gl.bindVertexArray(0); in deinit()
1014 gl.bindVertexArray(m_vao_id); in initTest()
1631 gl.bindVertexArray(0); in deinit()
1764 gl.bindVertexArray(m_vao_id); in initTest()
2256 gl.bindVertexArray(0); in deinit()
2633 gl.bindVertexArray(m_vao_id); in initTest()
H A DesextcTessellationShaderWinding.cpp197 gl.bindVertexArray(vaoGL); in iterate()
287 gl.bindVertexArray(0); in iterate()
H A DesextcTessellationShaderTCTE.cpp99 gl.bindVertexArray(0); in deinit()
197 gl.bindVertexArray(m_vao_id); in initTest()
1222 gl.bindVertexArray(0); in deinit()
1291 gl.bindVertexArray(m_vao_id); in initTest()
1829 gl.bindVertexArray(0); in deinit()
2274 gl.bindVertexArray(m_vao_id); in initTest()
3182 gl.bindVertexArray(0); in deinit()
3271 gl.bindVertexArray(m_vao_id); in initTest()
3761 gl.bindVertexArray(0); in deinit()
3849 gl.bindVertexArray(m_vao_id); in initTest()
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fMultisampleShaderRenderCase.cpp504 gl.bindVertexArray(m_renderVao); in drawOneIteration()
528 gl.bindVertexArray(0); in drawOneIteration()
605 gl.bindVertexArray(m_resolveVao); in drawOneIteration()
622 gl.bindVertexArray(0); in drawOneIteration()
664 gl.bindVertexArray(m_resolveVao); in drawOneIteration()
691 gl.bindVertexArray(0); in drawOneIteration()
H A Des31fFboNoAttachmentTests.cpp122 gl.bindVertexArray(vertexArray); in checkFramebufferSize()
160 gl.bindVertexArray(0); in checkFramebufferSize()
222 gl.bindVertexArray(vertexArray); in checkFramebufferRenderable()
237 gl.bindVertexArray(0); in checkFramebufferRenderable()
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl3cGLSLnoperspectiveTests.cpp419 gl.bindVertexArray(vao_id); in iterate()
553 gl.bindVertexArray(0); in iterate()
589 gl.bindVertexArray(0); in iterate()
648 gl.bindVertexArray(0); in iterate()
H A Dgl4cDirectStateAccessVertexArraysTests.cpp481 gl.bindVertexArray(m_vao); in PrepareVAO()
556 gl.bindVertexArray(m_vao); in DrawAndCheck()
624 gl.bindVertexArray(0); in TurnOnAttributes()
685 gl.bindVertexArray(m_vao); in TurnOnAttributes()
1039 gl.bindVertexArray(m_vao); in PrepareVAO()
1060 gl.bindVertexArray(0); in PrepareVAO()
1125 gl.bindVertexArray(m_vao); in DrawAndCheck()
1488 gl.bindVertexArray(m_vao); in PrepareVAO()
1615 gl.bindVertexArray(0); in PrepareVAO()
1656 gl.bindVertexArray(m_vao); in DrawAndCheck()
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H A Dgl4cStencilTexturingTests.cpp731 gl.bindVertexArray(vao_id); in draw()
774 gl.bindVertexArray(0); in draw()
791 gl.bindVertexArray(0); in draw()
1251 gl.bindVertexArray(0); in test()
1266 gl.bindVertexArray(0); in test()
H A Dgl4cClipControlTests.cpp456 gl.bindVertexArray(m_vao); in iterate()
659 gl.bindVertexArray(m_vao); in iterate()
850 gl.bindVertexArray(m_vao); in iterate()
1025 gl.bindVertexArray(m_vao); in iterate()
1238 gl.bindVertexArray(m_vao); in iterate()
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fClipControlTests.cpp450 gl.bindVertexArray(m_vao); in iterate()
649 gl.bindVertexArray(m_vao); in iterate()
860 gl.bindVertexArray(m_vao); in iterate()
1110 gl.bindVertexArray(0); in readDepthPixels()
1212 gl.bindVertexArray(m_vao); in iterate()
1402 gl.bindVertexArray(m_vao); in iterate()
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcTextureCompatibilityTests.cpp201 gl.bindVertexArray(m_vaoId); in iterate()
374 gl.bindVertexArray(m_vaoId); in setVertexArrayObjects()
395 gl.bindVertexArray(0); in setVertexArrayObjects()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5UniformBlocksArrayIndexing.cpp120 gl.bindVertexArray(m_vao_id); in initTest()
308 gl.bindVertexArray(0); in deinit()
H A DesextcGPUShader5PreciseQualifier.cpp148 gl.bindVertexArray(m_vao_id); in initTest()
208 gl.bindVertexArray(0); in deinit()
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DVertexArrayGL.cpp330 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncIndexData()
435 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in streamAttributes()
605 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in recoverForcedStreamingAttributesForDrawArraysInstanced()
1012 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncState()
1056 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in applyNumViewsToDivisor()

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