Searched refs:bindTextureToScratchUnit (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/skia/src/gpu/ganesh/gl/ |
H A D | GrGLGpu.cpp | 959 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onWritePixels() 1036 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onTransferPixelsTo() 1613 this->bindTextureToScratchUnit(texDesc.fTarget, tex->textureID()); in onCreateTexture() 1660 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); in onCreateCompressedTexture() 1705 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); in onCreateCompressedBackendTexture() 1733 this->bindTextureToScratchUnit(info.fTarget, info.fID); in onUpdateCompressedBackendTexture() 1762 this->bindTextureToScratchUnit(info.fTarget, 0); in onUpdateCompressedBackendTexture() 1881 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createCompressedTexture2D() 1922 this->bindTextureToScratchUnit(target, id); in createTexture() 3064 void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) { in bindTextureToScratchUnit() function in GrGLGpu [all …]
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H A D | GrGLGpu.h | 521 void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID);
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