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Searched refs:bindTextureToScratchUnit (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/skia/src/gpu/ganesh/gl/
H A DGrGLGpu.cpp959 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onWritePixels()
1036 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onTransferPixelsTo()
1613 this->bindTextureToScratchUnit(texDesc.fTarget, tex->textureID()); in onCreateTexture()
1660 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); in onCreateCompressedTexture()
1705 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); in onCreateCompressedBackendTexture()
1733 this->bindTextureToScratchUnit(info.fTarget, info.fID); in onUpdateCompressedBackendTexture()
1762 this->bindTextureToScratchUnit(info.fTarget, 0); in onUpdateCompressedBackendTexture()
1881 this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); in createCompressedTexture2D()
1922 this->bindTextureToScratchUnit(target, id); in createTexture()
3064 void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) { in bindTextureToScratchUnit() function in GrGLGpu
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H A DGrGLGpu.h521 void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID);