/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 187 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest() 207 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsWithRenderToMipmapTest() 220 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest() 240 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest() 260 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest() 291 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTex2DAttachmentTest() 308 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTexCubeAttachmentTest() 324 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidRboAttachmentTest() 340 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachNamesTest() 385 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryEmptyFboTest() [all …]
|
H A D | es2fFboRenderTest.cpp | 477 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer() 528 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer() 541 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness() 543 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness() 744 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() 772 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 863 ctx.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() 881 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 961 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); in render() 971 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render() [all …]
|
/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 183 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest() 208 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest() 228 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest() 248 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest() 279 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTex2DAttachmentTest() 296 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTexCubeAttachmentTest() 312 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidRboAttachmentTest() 328 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachNamesTest() 373 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryEmptyFboTest() 392 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryTex2DTest() [all …]
|
H A D | es3fFboRenderTest.cpp | 281 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer() 342 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer() 354 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness() 356 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness() 595 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() 629 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 691 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render() 710 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); in render() 729 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render() 764 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() [all …]
|
H A D | es3fShaderPrecisionTests.cpp | 266 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 272 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init() 360 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate() 431 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 523 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 529 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init() 577 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate() 626 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 718 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 724 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init() [all …]
|
/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 504 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexImage]); in createTextures() 515 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRender]); in createTextures() 524 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderInitStencil]); in createTextures() 536 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderDepthStep]); in createTextures() 547 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderStencilStep]); in createTextures() 557 gl.bindFramebuffer(GL_FRAMEBUFFER, m_defaultFBO); in createTextures() 788 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRender]); in renderToTextures() 804 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderInitStencil]); in renderToTextures() 814 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderDepthStep]); in renderToTextures() 825 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderStencilStep]); in renderToTextures() [all …]
|
H A D | glcFramebufferCompleteness.cpp | 67 void bindFramebuffer(GLenum target, GLuint fboId); 132 void TestContext::bindFramebuffer(GLenum target, GLuint fboId) in bindFramebuffer() function in glcts::__anon6da9912e0111::TestContext 134 gl.bindFramebuffer(target, fboId); in bindFramebuffer() 286 {[](TestContext &context) { context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); }, in __anon6da9912e0402() 298 {[](TestContext &context) { context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); }, in __anon6da9912e0502() 317 {[](TestContext &context) { context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); }, in __anon6da9912e0702() 336 {[](TestContext &context) { context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); }, in __anon6da9912e0902() 356 {[](TestContext &context) { context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); }, in __anon6da9912e0b02() 383 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); in __anon6da9912e0d02() 426 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); in __anon6da9912e1102() [all …]
|
H A D | glcPolygonOffsetClampTests.cpp | 202 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 224 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboReadback); in init() 239 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit() 359 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in test() 387 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in test() 402 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in test() 467 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboReadback); in readDepthValue() 497 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in readDepthValue()
|
H A D | glcSampleVariablesTests.cpp | 311 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate() 381 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 393 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate() 529 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 621 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate() 683 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 698 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate() 834 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
|
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.cpp | 183 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_draw_id); in iterate() 227 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 228 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit() 285 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering() 286 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering() 319 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering() 320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering() 353 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering() 354 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering()
|
H A D | esextcGeometryShaderLayeredFBO.cpp | 57 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in checkFBOCompleteness() 145 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_a); in initFBOs() 157 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_b); in initFBOs() 171 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_c); in initFBOs() 184 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_d); in initFBOs() 456 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[0]); in iterate() 481 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[1]); in iterate() 506 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[2]); in iterate() 527 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[3]); in iterate() 631 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() [all …]
|
H A D | esextcGeometryShaderLayeredRendering.cpp | 409 … gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fbo_id); in iterate() 413 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fbo_id); in iterate() 417 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fbo_id); in iterate() 421 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_AR… in iterate() 444 gl.bindFramebuffer(GL_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate() 554 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate() 555 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); in iterate() 574 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo_id); in iterate() 580 gl.bindFramebuffer(GL_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate() 630 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit()
|
H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 280 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 306 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate() 557 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 565 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_char_id); in iterate() 663 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_id); in iterate() 706 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate() 987 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 1042 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate() 1335 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 1359 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
|
H A D | esextcGeometryShaderClipping.cpp | 112 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit() 193 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 216 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
|
/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fMultisampleShaderRenderCase.cpp | 192 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 233 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 261 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init() 489 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in drawOneIteration() 532 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in drawOneIteration() 561 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); in drawOneIteration() 562 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() 570 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() 574 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in drawOneIteration() 618 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() [all …]
|
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferOperations.cpp | 432 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterateSecondPhase() 507 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterateSecondPhase() 515 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in iterateSecondPhase() 516 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in iterateSecondPhase() 697 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinitSecondPhase() 698 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinitSecondPhase() 875 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb_fbo_id); in initializeBufferObjectData() 961 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fb_fbo_id); in initializeBufferObjectData() 992 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in initializeBufferObjectData() 993 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in initializeBufferObjectData() [all …]
|
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cPostDepthCoverageTests.cpp | 225 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit() 308 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebufferMS); in init() 318 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 415 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebufferMS); in iterate() 470 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in iterate() 474 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate()
|
H A D | gl4cES31CompatibilitySampleVariablesTests.cpp | 309 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate() 379 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 391 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate() 527 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 622 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate() 684 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 699 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate() 835 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
|
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 239 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); in configureLayeredFramebufferAttachment() 288 gl.bindFramebuffer(framebuffer_target, m_framebuffer_object_id); in configureNonLayeredFramebufferAttachment() 789 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); in releaseAndDetachTextureObject() 837 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in testLayeredRendering() 842 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id); in testLayeredRendering() 952 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in testNonLayeredRendering() 958 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id); in testNonLayeredRendering()
|
/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cFramebufferNoAttachmentsTests.cpp | 146 gl.bindFramebuffer(target, m_fbo); in begin_fbo_no_attachments() 159 gl.bindFramebuffer(target, m_fbo); in begin_fbo_with_multisample_renderbuffer() 184 gl.bindFramebuffer(target, 0); in end_fbo() 579 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer); in iterate() 610 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in iterate() 611 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer); in iterate()
|
H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 184 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); in iterate() 185 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo_id); in iterate() 401 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst_id); in iterate() 402 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src_id); in iterate() 829 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in iterate() 830 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in iterate() 1188 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in iterate() 1189 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in iterate() 1288 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 1560 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() [all …]
|
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 233 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 390 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 485 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 583 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 720 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 783 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 905 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 965 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 1244 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_id); in initInternals() 1393 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_id); in initInternals() [all …]
|
/aosp_15_r20/external/angle/src/tests/perf_tests/ |
H A D | TracePerfTest.cpp | 2067 auto bindFramebuffer = gles1 ? glBindFramebufferOES : glBindFramebuffer; in initializeBenchmark() local 2081 bindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffers[i]); in initializeBenchmark() 2183 auto bindFramebuffer = gles1 ? glBindFramebufferOES : glBindFramebuffer; in drawBenchmark() local 2200 bindFramebuffer(GL_FRAMEBUFFER, buffer); in drawBenchmark() 2243 bindFramebuffer(GL_FRAMEBUFFER, offscreenBuffer); in drawBenchmark() 2250 bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in drawBenchmark() 2251 bindFramebuffer(GL_READ_FRAMEBUFFER, offscreenBuffer); in drawBenchmark() 2282 bindFramebuffer(GL_FRAMEBUFFER, 0); in drawBenchmark() 2305 bindFramebuffer(GL_FRAMEBUFFER, currentDrawFBO); in drawBenchmark() 2309 bindFramebuffer(GL_DRAW_FRAMEBUFFER, currentDrawFBO); in drawBenchmark() [all …]
|
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | FramebufferGL.cpp | 489 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate() 495 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate() 524 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidateSub() 540 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clear() 577 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferfv() 614 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferuiv() 651 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferiv() 690 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferfi() 751 stateManager->bindFramebuffer(framebufferTarget, mFramebufferID); in readPixels() 900 stateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in blit() [all …]
|
H A D | BlitGL.cpp | 365 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in copySubImageToLUMAWorkaroundTexture() 405 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubImageToLUMAWorkaroundTexture() 468 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in blitColorBufferWithShader() 548 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceGL->getFramebufferID()); in blitColorBufferWithShader() 610 mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, destFramebuffer); in blitColorBufferWithShader() 645 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubTexture() 770 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubTextureCPUReadback() 810 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubTextureCPUReadback() 901 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copyTexSubImage() 955 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in clearRenderableTexture() [all …]
|