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Searched refs:bindFramebuffer (Results 1 – 25 of 213) sorted by relevance

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/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fFboApiTest.cpp187 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest()
207 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsWithRenderToMipmapTest()
220 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest()
240 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest()
260 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest()
291 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTex2DAttachmentTest()
308 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTexCubeAttachmentTest()
324 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidRboAttachmentTest()
340 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachNamesTest()
385 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryEmptyFboTest()
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H A Des2fFboRenderTest.cpp477 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer()
528 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer()
541 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness()
543 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness()
744 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render()
772 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
863 ctx.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render()
881 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
961 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); in render()
971 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render()
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/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fFboApiTests.cpp183 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest()
208 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest()
228 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest()
248 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest()
279 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTex2DAttachmentTest()
296 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTexCubeAttachmentTest()
312 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidRboAttachmentTest()
328 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachNamesTest()
373 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryEmptyFboTest()
392 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryTex2DTest()
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H A Des3fFboRenderTest.cpp281 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer()
342 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer()
354 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness()
356 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness()
595 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render()
629 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
691 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render()
710 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); in render()
729 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render()
764 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
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H A Des3fShaderPrecisionTests.cpp266 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init()
272 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init()
360 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate()
431 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
523 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init()
529 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init()
577 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate()
626 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
718 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init()
724 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init()
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp504 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexImage]); in createTextures()
515 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRender]); in createTextures()
524 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderInitStencil]); in createTextures()
536 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderDepthStep]); in createTextures()
547 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderStencilStep]); in createTextures()
557 gl.bindFramebuffer(GL_FRAMEBUFFER, m_defaultFBO); in createTextures()
788 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRender]); in renderToTextures()
804 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderInitStencil]); in renderToTextures()
814 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderDepthStep]); in renderToTextures()
825 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderStencilStep]); in renderToTextures()
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H A DglcFramebufferCompleteness.cpp67 void bindFramebuffer(GLenum target, GLuint fboId);
132 void TestContext::bindFramebuffer(GLenum target, GLuint fboId) in bindFramebuffer() function in glcts::__anon6da9912e0111::TestContext
134 gl.bindFramebuffer(target, fboId); in bindFramebuffer()
286 {[](TestContext &context) { context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); }, in __anon6da9912e0402()
298 {[](TestContext &context) { context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); }, in __anon6da9912e0502()
317 {[](TestContext &context) { context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); }, in __anon6da9912e0702()
336 {[](TestContext &context) { context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); }, in __anon6da9912e0902()
356 {[](TestContext &context) { context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); }, in __anon6da9912e0b02()
383 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); in __anon6da9912e0d02()
426 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); in __anon6da9912e1102()
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H A DglcPolygonOffsetClampTests.cpp202 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
224 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboReadback); in init()
239 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit()
359 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in test()
387 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in test()
402 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in test()
467 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboReadback); in readDepthValue()
497 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in readDepthValue()
H A DglcSampleVariablesTests.cpp311 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate()
381 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
393 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate()
529 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
621 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate()
683 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
698 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate()
834 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderBlitting.cpp183 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_draw_id); in iterate()
227 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
228 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit()
285 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering()
286 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering()
319 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering()
320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering()
353 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering()
354 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering()
H A DesextcGeometryShaderLayeredFBO.cpp57 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in checkFBOCompleteness()
145 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_a); in initFBOs()
157 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_b); in initFBOs()
171 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_c); in initFBOs()
184 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_d); in initFBOs()
456 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[0]); in iterate()
481 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[1]); in iterate()
506 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[2]); in iterate()
527 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[3]); in iterate()
631 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate()
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H A DesextcGeometryShaderLayeredRendering.cpp409 … gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fbo_id); in iterate()
413 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fbo_id); in iterate()
417 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fbo_id); in iterate()
421 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_AR… in iterate()
444 gl.bindFramebuffer(GL_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate()
554 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate()
555 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); in iterate()
574 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo_id); in iterate()
580 gl.bindFramebuffer(GL_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate()
630 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit()
H A DesextcGeometryShaderLayeredFramebuffer.cpp280 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate()
306 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate()
557 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
565 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_char_id); in iterate()
663 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_id); in iterate()
706 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate()
987 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate()
1042 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate()
1335 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate()
1359 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
H A DesextcGeometryShaderClipping.cpp112 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit()
193 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate()
216 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fMultisampleShaderRenderCase.cpp192 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
233 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
261 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init()
489 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in drawOneIteration()
532 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in drawOneIteration()
561 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); in drawOneIteration()
562 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
570 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
574 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in drawOneIteration()
618 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp432 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterateSecondPhase()
507 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterateSecondPhase()
515 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in iterateSecondPhase()
516 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in iterateSecondPhase()
697 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinitSecondPhase()
698 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinitSecondPhase()
875 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb_fbo_id); in initializeBufferObjectData()
961 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fb_fbo_id); in initializeBufferObjectData()
992 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in initializeBufferObjectData()
993 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in initializeBufferObjectData()
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cPostDepthCoverageTests.cpp225 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit()
308 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebufferMS); in init()
318 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init()
415 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebufferMS); in iterate()
470 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in iterate()
474 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate()
H A Dgl4cES31CompatibilitySampleVariablesTests.cpp309 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate()
379 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
391 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate()
527 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
622 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate()
684 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
699 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate()
835 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp239 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); in configureLayeredFramebufferAttachment()
288 gl.bindFramebuffer(framebuffer_target, m_framebuffer_object_id); in configureNonLayeredFramebufferAttachment()
789 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); in releaseAndDetachTextureObject()
837 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in testLayeredRendering()
842 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id); in testLayeredRendering()
952 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in testNonLayeredRendering()
958 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id); in testNonLayeredRendering()
/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cFramebufferNoAttachmentsTests.cpp146 gl.bindFramebuffer(target, m_fbo); in begin_fbo_no_attachments()
159 gl.bindFramebuffer(target, m_fbo); in begin_fbo_with_multisample_renderbuffer()
184 gl.bindFramebuffer(target, 0); in end_fbo()
579 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer); in iterate()
610 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in iterate()
611 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer); in iterate()
H A Des31cTextureStorageMultisampleFunctionalTests.cpp184 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); in iterate()
185 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo_id); in iterate()
401 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst_id); in iterate()
402 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src_id); in iterate()
829 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in iterate()
830 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in iterate()
1188 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in iterate()
1189 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in iterate()
1288 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
1560 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
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H A Des31cTextureStorageMultisampleDependenciesTests.cpp233 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
390 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
485 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
583 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
720 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
783 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
905 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
965 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
1244 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_id); in initInternals()
1393 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_id); in initInternals()
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/aosp_15_r20/external/angle/src/tests/perf_tests/
H A DTracePerfTest.cpp2067 auto bindFramebuffer = gles1 ? glBindFramebufferOES : glBindFramebuffer; in initializeBenchmark() local
2081 bindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffers[i]); in initializeBenchmark()
2183 auto bindFramebuffer = gles1 ? glBindFramebufferOES : glBindFramebuffer; in drawBenchmark() local
2200 bindFramebuffer(GL_FRAMEBUFFER, buffer); in drawBenchmark()
2243 bindFramebuffer(GL_FRAMEBUFFER, offscreenBuffer); in drawBenchmark()
2250 bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in drawBenchmark()
2251 bindFramebuffer(GL_READ_FRAMEBUFFER, offscreenBuffer); in drawBenchmark()
2282 bindFramebuffer(GL_FRAMEBUFFER, 0); in drawBenchmark()
2305 bindFramebuffer(GL_FRAMEBUFFER, currentDrawFBO); in drawBenchmark()
2309 bindFramebuffer(GL_DRAW_FRAMEBUFFER, currentDrawFBO); in drawBenchmark()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DFramebufferGL.cpp489 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate()
495 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate()
524 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidateSub()
540 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clear()
577 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferfv()
614 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferuiv()
651 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferiv()
690 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferfi()
751 stateManager->bindFramebuffer(framebufferTarget, mFramebufferID); in readPixels()
900 stateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in blit()
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H A DBlitGL.cpp365 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in copySubImageToLUMAWorkaroundTexture()
405 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubImageToLUMAWorkaroundTexture()
468 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in blitColorBufferWithShader()
548 mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceGL->getFramebufferID()); in blitColorBufferWithShader()
610 mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, destFramebuffer); in blitColorBufferWithShader()
645 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubTexture()
770 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubTextureCPUReadback()
810 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copySubTextureCPUReadback()
901 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in copyTexSubImage()
955 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO); in clearRenderableTexture()
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