Searched refs:binary_hierarchy_index (Results 1 – 4 of 4) sorted by relevance
216 uint current_id = boxless_node.binary_hierarchy_index >> 6;218 …// Put the mask for the children that are subtree roots in the binary_hierarchy_index that is unus…219 uchar children_root_mask = (boxless_node.binary_hierarchy_index & 0x3F);250 bool lane_active = boxless_node.binary_hierarchy_index & (1 << child_idx);273 uint current_id = boxless_node.binary_hierarchy_index >> 6;275 …// Put the mask for the children that are subtree roots in the binary_hierarchy_index that is unus…276 uchar children_root_mask = (boxless_node.binary_hierarchy_index & 0x3F);
25 rec.leftChild = boxless.binary_hierarchy_index;101 flattened_node.binary_hierarchy_index = 0xFFFFFFFF;114 flattened_node.binary_hierarchy_index = 0xFFFFFFFF;553 …POINTS: current_index: %d, buildRecord.numItems: %d, buildRecord.binary_hierarchy_index: %d, build…554 …local_globalOffsetForNodes, buildRecord.numItems, buildRecord.binary_hierarchy_index, buildRecord.…
199 flattened_node.binary_hierarchy_index = (current_index << 6) | rootMask;
115 uint binary_hierarchy_index; // only needed when type != BVH_INTERNAL_NODE member